pub struct ResetLoadingStateSystems<S: FreelyMutableState>(pub S);Expand description
Systems in this set reset the loading state’s bookkeeping when the loading
state is entered. It runs in OnEnter(loading_state). You can order your
own OnEnter(loading_state) systems after this set to run once the
loading state has been reset.
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§0: STrait Implementations§
Source§impl<S: Clone + FreelyMutableState> Clone for ResetLoadingStateSystems<S>
impl<S: Clone + FreelyMutableState> Clone for ResetLoadingStateSystems<S>
impl<S: Copy + FreelyMutableState> Copy for ResetLoadingStateSystems<S>
Source§impl<S: Debug + FreelyMutableState> Debug for ResetLoadingStateSystems<S>
impl<S: Debug + FreelyMutableState> Debug for ResetLoadingStateSystems<S>
impl<S: Eq + FreelyMutableState> Eq for ResetLoadingStateSystems<S>
Source§impl<S: Hash + FreelyMutableState> Hash for ResetLoadingStateSystems<S>
impl<S: Hash + FreelyMutableState> Hash for ResetLoadingStateSystems<S>
Source§impl<S: PartialEq + FreelyMutableState> PartialEq for ResetLoadingStateSystems<S>
impl<S: PartialEq + FreelyMutableState> PartialEq for ResetLoadingStateSystems<S>
impl<S: PartialEq + FreelyMutableState> StructuralPartialEq for ResetLoadingStateSystems<S>
Source§impl<S: FreelyMutableState> SystemSet for ResetLoadingStateSystems<S>
impl<S: FreelyMutableState> SystemSet for ResetLoadingStateSystems<S>
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
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fn is_anonymous(&self) -> bool
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impl<S> Freeze for ResetLoadingStateSystems<S>where
S: Freeze,
impl<S> RefUnwindSafe for ResetLoadingStateSystems<S>where
S: RefUnwindSafe,
impl<S> Send for ResetLoadingStateSystems<S>
impl<S> Sync for ResetLoadingStateSystems<S>
impl<S> Unpin for ResetLoadingStateSystems<S>where
S: Unpin,
impl<S> UnsafeUnpin for ResetLoadingStateSystems<S>where
S: UnsafeUnpin,
impl<S> UnwindSafe for ResetLoadingStateSystems<S>where
S: UnwindSafe,
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