pub struct LoadingStateConfig<S: FreelyMutableState> { /* private fields */ }
Expand description
Can be used to add new asset collections or similar configuration to a loading state.
ⓘ
App::new()
.add_plugins(DefaultPlugins)
.init_state::<GameState>()
.add_loading_state(
LoadingState::new(GameState::Loading)
.continue_to_state(GameState::Menu)
)
.configure_loading_state(LoadingStateConfig::new(GameState::Loading).load_collection::<AudioAssets>())
.run();
Implementations§
Source§impl<S: FreelyMutableState> LoadingStateConfig<S>
impl<S: FreelyMutableState> LoadingStateConfig<S>
Trait Implementations§
Source§impl<S: FreelyMutableState> ConfigureLoadingState for LoadingStateConfig<S>
impl<S: FreelyMutableState> ConfigureLoadingState for LoadingStateConfig<S>
Source§fn load_collection<A: AssetCollection>(self) -> Self
fn load_collection<A: AssetCollection>(self) -> Self
Add the given collection to the loading state. Read more
Source§fn finally_init_resource<R: Resource + FromWorld>(self) -> Self
fn finally_init_resource<R: Resource + FromWorld>(self) -> Self
Source§fn register_dynamic_asset_collection<C: DynamicAssetCollection + Asset>(
self,
) -> Self
fn register_dynamic_asset_collection<C: DynamicAssetCollection + Asset>( self, ) -> Self
Register a custom dynamic asset collection type Read more
Source§fn with_dynamic_assets_file<C: DynamicAssetCollection + Asset>(
self,
file: &str,
) -> Self
fn with_dynamic_assets_file<C: DynamicAssetCollection + Asset>( self, file: &str, ) -> Self
Add a file containing dynamic assets to the loading state. Keys contained in the file, will
be available for asset collections. Read more
Source§fn init_resource<R: Resource + FromWorld>(self) -> Self
fn init_resource<R: Resource + FromWorld>(self) -> Self
👎Deprecated since 0.22.1: Method has been renamed to
finally_init_resource
Auto Trait Implementations§
impl<S> Freeze for LoadingStateConfig<S>where
S: Freeze,
impl<S> !RefUnwindSafe for LoadingStateConfig<S>
impl<S> !Send for LoadingStateConfig<S>
impl<S> !Sync for LoadingStateConfig<S>
impl<S> Unpin for LoadingStateConfig<S>where
S: Unpin,
impl<S> !UnwindSafe for LoadingStateConfig<S>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
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’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more