Struct bevy_asset::AssetPlugin

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pub struct AssetPlugin {
    pub asset_folder: String,
    pub watch_for_changes: Option<ChangeWatcher>,
}
Expand description

Adds support for Assets to an App.

Assets are typed collections with change tracking, which are added as App Resources. Examples of assets: textures, sounds, 3d models, maps, scenes

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§asset_folder: String

The base folder where assets are loaded from, relative to the executable.

§watch_for_changes: Option<ChangeWatcher>

Whether to watch for changes in asset files. Requires the filesystem_watcher feature, and cannot be supported on the wasm32 arch nor android os.

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impl AssetPlugin

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pub fn create_platform_default_asset_io(&self) -> Box<dyn AssetIo>

Creates an instance of the platform’s default AssetIo.

This is useful when providing a custom AssetIo instance that needs to delegate to the default AssetIo for the platform.

Trait Implementations§

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impl Clone for AssetPlugin

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fn clone(&self) -> AssetPlugin

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetPlugin

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AssetPlugin

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Plugin for AssetPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished it’s setup? This can be useful for plugins that needs something asynchronous to happen before they can finish their setup, like renderer initialization. Once the plugin is ready, finish should be called.
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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn into_any(self: Box<T>) -> Box<dyn Any>

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for Twhere T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn into(self) -> U

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type Owned = T

The resulting type after obtaining ownership.
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T> TypeData for Twhere T: 'static + Send + Sync + Clone,

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impl<Marker, T> Plugins<Marker> for Twhere T: Plugins<Marker>,