Struct Terminal

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pub struct Terminal { /* private fields */ }
Expand description

A grid of tiles for rendering colorful ascii.

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impl Terminal

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pub fn new(size: impl GridSize) -> Self

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pub fn from_rexpaint_file(file_path: impl AsRef<str>) -> Result<Self>

Create a terminal from a REXPaint file. Note this writes all layers to the same terminal, so it won’t preserve the transparent layering aspect of actual rexpaint files.

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pub fn from_string(string: impl AsRef<str>) -> Option<Self>

Create a terminal from a string, where each line is a row of the terminal. Empty lines will be ignored, add a space if you want an actual empty row built into the terminal.

§Example
use bevy_ascii_terminal::Terminal;
let terminal = Terminal::from_string("Hello\nWorld").unwrap();
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pub fn with_clear_tile(self, clear_tile: Tile) -> Self

Specify the terminal’s clear tile. This is the default tile used when clearing a dense terminal.

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pub fn with_string<T: AsRef<str>>( self, xy: impl Into<PivotedPoint>, string: impl Into<TerminalString<T>>, ) -> Self

A utility function to add a string to the terminal during creation.

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pub fn put_char(&mut self, xy: impl Into<PivotedPoint>, ch: char) -> &mut Tile

Insert a character to the terminal.

This returns a mutable reference to the terminal tile which can be used to further modify it.

§Example
use bevy_ascii_terminal::*;
let mut terminal = Terminal::new([10, 10]);
terminal.put_char([5, 5], 'X').fg(color::RED);
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pub fn put_fg_color( &mut self, xy: impl Into<PivotedPoint>, color: impl Into<LinearRgba>, ) -> &mut Tile

Set the foreground color of a tile.

This returns a mutable reference to the terminal tile which can be used to further modify it.

§Example
use bevy_ascii_terminal::*;
let mut terminal = Terminal::new([10, 10]);
terminal.put_fg_color([5, 5], color::RED).bg(color::BLUE);
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pub fn put_bg_color( &mut self, xy: impl Into<PivotedPoint>, color: impl Into<LinearRgba>, ) -> &mut Tile

Set the background color of a tile.

This returns a mutable reference to the terminal tile which can be used to further modify it.

§Example
use bevy_ascii_terminal::*;
let mut terminal = Terminal::new([10, 10]);
terminal.put_bg_color([5, 5], color::BLUE).fg(color::RED);
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pub fn put_tile(&mut self, xy: impl Into<PivotedPoint>, tile: Tile) -> &mut Tile

Insert a tile into the terminal.

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pub fn clear(&mut self)

Clear the terminal, setting all tiles to the terminal’s clear_tile.

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pub fn fill(&mut self, tile: Tile)

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pub fn put_string<T: AsRef<str>>( &mut self, xy: impl Into<PivotedPoint>, string: impl Into<TerminalString<T>>, )

Write a formatted string to the terminal.

Formatting options can be applied to the string before writing it to the terminal, see TerminalString.

By default strings will be written to the top left of the terminal. You can apply a pivot to the xy position to change this.

§Example
use bevy_ascii_terminal::*;
let mut terminal = Terminal::new([10, 10]);
terminal.put_string([5, 5], "Hello, World!".bg(color::BLUE));
terminal.put_string([1, 1].pivot(Pivot::BottomLeft), "Beep beep!");
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pub fn read_line( &self, xy: impl Into<PivotedPoint>, width: usize, ) -> impl Iterator<Item = char> + '_

Read a line of characters starting from a grid position on the terminal.

As with Terminal::put_string the xy position will default to a top-left pivot.

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pub fn tile_to_index(&self, xy: impl Into<PivotedPoint>) -> usize

Transform a local 2d tile index into 1d index into the terminal tile data.

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pub fn index_to_tile(&self, i: usize) -> IVec2

Convert a 1d index into the terminal tile data into it’s corresponding 2d tile index.

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pub fn tile_mut(&mut self, xy: impl Into<PivotedPoint>) -> &mut Tile

Retrieve a tile at the grid position. This will panic if the position is out of bounds.

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pub fn tile(&self, xy: impl Into<PivotedPoint>) -> &Tile

Retrieve a tile at the grid position. This will panic if the position is out of bounds.

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pub fn width(&self) -> usize

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pub fn height(&self) -> usize

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pub fn size(&self) -> UVec2

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pub fn tile_count(&self) -> usize

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pub fn tiles(&self) -> &[Tile]

The terminal tiles as a slice.

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pub fn tiles_mut(&mut self) -> &mut [Tile]

The terminal tiles as a slice.

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pub fn iter_row(&self, row: usize) -> impl DoubleEndedIterator<Item = &Tile>

Iterate over a row of terminal tiles. Row indices start from 0 at the bottom.

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pub fn iter_row_mut( &mut self, row: usize, ) -> impl DoubleEndedIterator<Item = &mut Tile>

Iterate over a row of terminal tiles. Row indices start from 0 at the bottom.

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pub fn iter_column( &self, column: usize, ) -> impl DoubleEndedIterator<Item = &Tile>

Iterate over a column of terminal tiles. Column indices start from 0 at the left.

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pub fn iter_column_mut( &mut self, column: usize, ) -> impl DoubleEndedIterator<Item = &mut Tile>

Iterate over a column of terminal tiles. Column indices start from 0 at the left.

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pub fn iter_rect( &self, rect: GridRect, ) -> impl DoubleEndedIterator<Item = &Tile>

Iterate over a rectangular section of terminal tiles.

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pub fn iter_rect_mut( &mut self, rect: GridRect, ) -> impl DoubleEndedIterator<Item = &mut Tile>

Iterate over a rectangular section of terminal tiles.

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pub fn iter_xy(&self) -> impl DoubleEndedIterator<Item = (IVec2, &Tile)>

An iterator over all tiles that also yields each tile’s 2d grid position

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pub fn iter_xy_mut( &mut self, ) -> impl DoubleEndedIterator<Item = (IVec2, &mut Tile)>

An iterator over all tiles that also yields each tile’s 2d grid position

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pub fn iter(&self) -> impl Iterator<Item = &Tile>

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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Tile>

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pub fn bounds(&self) -> GridRect

The local grid bounds of the terminal. For world bounds see TerminalTransform.

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pub fn clear_tile(&self) -> Tile

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pub fn resize(&mut self, new_size: impl GridSize)

Trait Implementations§

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impl Clone for Terminal

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fn clone(&self) -> Terminal

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Terminal
where Self: Send + Sync + 'static,

Required Components: TerminalTransform, TerminalFont, TerminalMeshPivot, UvMappingHandle, Mesh2d, [MeshMaterial2d < TerminalMaterial >], RebuildMeshVerts.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )

Registers required components.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn register_component_hooks(hooks: &mut ComponentHooks)

👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g., Component::on_add, etc.)
Called when registering this component, allowing mutable access to its ComponentHooks.
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for Terminal

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromReflect for Terminal
where Terminal: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<Tile>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Tile: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Terminal
where Terminal: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<Tile>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Tile: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for Terminal
where Terminal: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<Tile>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Tile: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for Terminal
where Terminal: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<Tile>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Tile: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for Terminal
where Terminal: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<Tile>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Tile: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for Terminal
where Terminal: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Terminal
where Terminal: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Vec<Tile>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Tile: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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Gets this Bundle’s component ids. This will be None if the component has not been registered.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Effect = ()

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where T: Reflect,

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