pub struct FlipBasedDirection {
pub left_direction_is_flipped: bool,
pub x_direction_index: usize,
}Expand description
Used to define the direction index. If you don’t have sprites with multiple directions this will
flip them when the AnimationDirection changes
Note if you have each direction already in a sprite sheet use IndexBasedDirection as it
is functionally more proper
Fields§
§left_direction_is_flipped: boolTo Determine if the Left Facing Sprites are Left Facing When Flipped or Not
x_direction_index: usizeTo Determine which y-index the Horizontal Directions Sprites. 0th index Based
Trait Implementations§
Source§impl Clone for FlipBasedDirection
impl Clone for FlipBasedDirection
Source§fn clone(&self) -> FlipBasedDirection
fn clone(&self) -> FlipBasedDirection
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for FlipBasedDirection
Auto Trait Implementations§
impl Freeze for FlipBasedDirection
impl RefUnwindSafe for FlipBasedDirection
impl Send for FlipBasedDirection
impl Sync for FlipBasedDirection
impl Unpin for FlipBasedDirection
impl UnsafeUnpin for FlipBasedDirection
impl UnwindSafe for FlipBasedDirection
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