Enum bevy_animations::AnimationType
source · pub enum AnimationType {
Timed(TimedAnimation, AnimationName),
Transform(TransformAnimation, AnimationName),
LinearTimed(LinearTimedAnimation, AnimationName),
LinearTransform(LinearTransformAnimation, AnimationName),
SingleFrame(SingleFrameAnimation, AnimationName),
None,
}
Variants§
Timed(TimedAnimation, AnimationName)
Transform(TransformAnimation, AnimationName)
This Is Primarily For Animations on players or NPCs, for example walking or running
LinearTimed(LinearTimedAnimation, AnimationName)
This Is Primarily For Animations on objects, for example doors to open and close
LinearTransform(LinearTransformAnimation, AnimationName)
This Is Primarily For Animations on objects, for example a projectile
SingleFrame(SingleFrameAnimation, AnimationName)
This can be usefull for any use case
None
Default value
Implementations§
source§impl AnimationType
impl AnimationType
pub fn timed_animation(&mut self) -> Option<&mut TimedAnimation>
pub fn linear_timed_animation(&mut self) -> Option<&mut LinearTimedAnimation>
pub fn linear_transform_animation( &mut self ) -> Option<&mut LinearTransformAnimation>
pub fn transform_animation(&mut self) -> Option<&mut TransformAnimation>
pub fn single_frame_animation(&mut self) -> Option<&mut SingleFrameAnimation>
pub fn get_name(&self) -> AnimationName
pub fn reset_animation(&mut self)
pub fn is_none(&self) -> bool
Trait Implementations§
source§impl Clone for AnimationType
impl Clone for AnimationType
source§fn clone(&self) -> AnimationType
fn clone(&self) -> AnimationType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for AnimationType
impl Component for AnimationType
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl Debug for AnimationType
impl Debug for AnimationType
source§impl Default for AnimationType
impl Default for AnimationType
source§fn default() -> AnimationType
fn default() -> AnimationType
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AnimationType
impl RefUnwindSafe for AnimationType
impl Send for AnimationType
impl Sync for AnimationType
impl Unpin for AnimationType
impl UnwindSafe for AnimationType
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.