pub struct DeferredGizmosContext<'a> {
pub gizmos: &'a mut DeferredGizmos,
pub resources: &'a SystemResources<'a, 'a>,
pub entity_map: &'a HashMap<BoneId, Entity>,
pub space_conversion: SpaceConversionContext<'a>,
}
Expand description
Enables debug drawing of bones, poses and other useful gizmos.
Keep in mind that this is highly inefficient (as it often requires eagerly computing transform propagation), so it should only be used for debugging purposes.
Fields§
§gizmos: &'a mut DeferredGizmos
§resources: &'a SystemResources<'a, 'a>
§entity_map: &'a HashMap<BoneId, Entity>
§space_conversion: SpaceConversionContext<'a>
Implementations§
Source§impl DeferredGizmosContext<'_>
impl DeferredGizmosContext<'_>
pub fn pose_bone_gizmos(&mut self, color: LinearRgba, pose: &Pose)
pub fn bone_gizmo( &mut self, bone_id: BoneId, color: LinearRgba, skeleton: &Skeleton, pose: Option<&Pose>, )
pub fn bone_sphere(&mut self, bone_id: BoneId, radius: f32, color: LinearRgba)
pub fn bone_rays(&mut self, bone_id: BoneId)
pub fn sphere_in_parent_bone_space( &mut self, bone_id: BoneId, position: Vec3, rotation: Quat, radius: f32, color: LinearRgba, skeleton: &Skeleton, )
pub fn ray_in_parent_bone_space( &mut self, bone_id: BoneId, origin: Vec3, direction: Vec3, color: LinearRgba, skeleton: &Skeleton, )
Auto Trait Implementations§
impl<'a> Freeze for DeferredGizmosContext<'a>
impl<'a> !RefUnwindSafe for DeferredGizmosContext<'a>
impl<'a> Send for DeferredGizmosContext<'a>
impl<'a> Sync for DeferredGizmosContext<'a>
impl<'a> Unpin for DeferredGizmosContext<'a>
impl<'a> !UnwindSafe for DeferredGizmosContext<'a>
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