Struct AnimationGraph

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pub struct AnimationGraph {
    pub nodes: HashMap<String, AnimationNode>,
    pub edges: HashMap<TargetPin, SourcePin>,
    pub edges_inverted: HashMap<SourcePin, TargetPin>,
    pub default_parameters: PinMap<DataValue>,
    pub input_times: PinMap<()>,
    pub output_parameters: PinMap<DataSpec>,
    pub output_time: Option<()>,
    pub extra: Extra,
}

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§nodes: HashMap<String, AnimationNode>§edges: HashMap<TargetPin, SourcePin>

Inverted, indexed by end pin.

§edges_inverted: HashMap<SourcePin, TargetPin>

Inverted from the inverted state (inverted squared), indexed by start pin.

§default_parameters: PinMap<DataValue>§input_times: PinMap<()>§output_parameters: PinMap<DataSpec>§output_time: Option<()>§extra: Extra

Implementations§

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impl AnimationGraph

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pub fn new() -> Self

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pub fn add_node(&mut self, node: AnimationNode)

Add a new node to the graph

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pub fn remove_node(&mut self, node_id: impl Into<NodeId>)

Add a new node to the graph

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pub fn add_edge(&mut self, source_pin: SourcePin, target_pin: TargetPin)

Add a new edge to the graph

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pub fn remove_edge_by_target( &mut self, target_pin: &TargetPin, ) -> Option<SourcePin>

Remove an edge from the graph.

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pub fn rename_node( &mut self, old_node_id: impl Into<NodeId>, new_node_id: impl Into<NodeId>, ) -> bool

Rename node if node exists and new name is available, otherwise return false. Will rename all references to the node in the graph.

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pub fn set_default_parameter( &mut self, parameter_name: impl Into<String>, value: DataValue, )

Sets the value for a default parameter, registering it if it wasn’t yet done

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pub fn get_default_parameter( &mut self, parameter_name: &str, ) -> Option<DataValue>

Get the default value of an input parameter, if it exists

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pub fn add_input_time(&mut self, pin_id: impl Into<PinId>)

Register an input pose pin for the graph

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pub fn add_output_parameter(&mut self, pin_id: impl Into<PinId>, spec: DataSpec)

Register an output parameter for the graph

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pub fn add_output_time(&mut self)

Enables time “output” for this graph

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pub fn add_input_parameter_edge( &mut self, parameter_name: impl Into<PinId>, target_node: impl Into<NodeId>, target_edge: impl Into<PinId>, )

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pub fn add_output_parameter_edge( &mut self, source_node: impl Into<NodeId>, source_edge: impl Into<PinId>, output_name: impl Into<PinId>, )

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pub fn add_input_pose_edge( &mut self, input_name: impl Into<PinId>, target_node: impl Into<NodeId>, target_edge: impl Into<PinId>, )

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pub fn add_output_pose_edge(&mut self, source_node: impl Into<NodeId>)

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pub fn add_node_parameter_edge( &mut self, source_node: impl Into<NodeId>, source_pin: impl Into<PinId>, target_node: impl Into<NodeId>, target_pin: impl Into<PinId>, )

Adds an edge between two nodes in the graph

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pub fn add_node_pose_edge( &mut self, source_node: impl Into<NodeId>, target_node: impl Into<NodeId>, target_pin: impl Into<PinId>, )

Adds an edge between two node pose pins in the graph

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pub fn validate(&self) -> Result<(), GraphValidationError>

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pub fn can_add_edge( &self, edge: Edge, ctx: SpecContext<'_>, ) -> Result<(), Option<Edge>>

Check whether a new edge can be added to the graph. If not, return whether an edge can be removed to maybe make it possible. It is not guaranteed that the edge will be legal after a single edge removal, so this function should be called repeatedly until it returns Ok(()) or Err(None)

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pub fn validate_edges(&self, ctx: SpecContext<'_>) -> Result<(), HashSet<Edge>>

Verify that graph edges are legal. If not, return a set of edges that when removed would make the graph legal.

Reasons for edges to make the graph illegal are:

  • Two pose edges share the same source.
  • An edge source and target pins have different types. This could be:
    • Pose pin connected to a parameter pin.
    • Pose type mismatch.
    • Parameter type mismatch.
  • An edge source pin, target pin or both are missing. This could be because:
    • The source node, target node or both are missing.
    • The source node or target node do not have the named pin.
  • Cycle.
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pub fn contains_state_machine( &self, fsm: impl Into<AssetId<StateMachine>>, ) -> Option<NodeId>

Check whether a given state machine AssetId is present as a node in the graph. If true, returns name of node containing the state machine.

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pub fn get_data( &self, target_pin: TargetPin, ctx: PassContext<'_>, ) -> Result<DataValue, GraphError>

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pub fn get_duration( &self, target_pin: TargetPin, ctx: PassContext<'_>, ) -> Result<DurationData, GraphError>

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pub fn get_time_update( &self, source_pin: SourcePin, ctx: PassContext<'_>, ) -> Result<TimeUpdate, GraphError>

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pub fn query( &self, time_update: TimeUpdate, context_arena: &mut GraphContextArena, resources: &SystemResources<'_, '_>, root_entity: Entity, entity_map: &HashMap<BoneId, Entity>, deferred_gizmos: &mut DeferredGizmos, ) -> Result<HashMap<PinId, DataValue>, GraphError>

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pub fn query_with_overlay( &self, time_update: TimeUpdate, context_arena: &mut GraphContextArena, resources: &SystemResources<'_, '_>, overlay: &InputOverlay, root_entity: Entity, entity_map: &HashMap<BoneId, Entity>, deferred_gizmos: &mut DeferredGizmos, ) -> Result<HashMap<PinId, DataValue>, GraphError>

Trait Implementations§

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impl Clone for AnimationGraph

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fn clone(&self) -> AnimationGraph

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationGraph

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AnimationGraph

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl FromReflect for AnimationGraph
where AnimationGraph: Any + Send + Sync, PinMap<DataValue>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<DataSpec>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for AnimationGraph
where AnimationGraph: Any + Send + Sync, PinMap<DataValue>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<DataSpec>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for AnimationGraph
where AnimationGraph: Any + Send + Sync, PinMap<DataValue>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<DataSpec>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Returns a “partial equality” comparison result. Read more
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Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for AnimationGraph
where AnimationGraph: Any + Send + Sync, PinMap<DataValue>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<DataSpec>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for AnimationGraph
where AnimationGraph: Any + Send + Sync, PinMap<DataValue>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<DataSpec>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for AnimationGraph

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for AnimationGraph
where AnimationGraph: Any + Send + Sync, PinMap<DataValue>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, PinMap<DataSpec>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<()>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl VisitAssetDependencies for AnimationGraph

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for AnimationGraph

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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where A: Asset,

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fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)

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fn asset_type_name(&self) -> &'static str

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