Crate bevy_animation
source · [−]Expand description
Animation for the game engine Bevy
Modules
Structs
A list of VariableCurve, and the EntityPath to which they apply.
Animation controls
Adds animation support to an app
Path to an entity, with Names. Each entity in a path must have a name.
Describes how an attribute of a Transform should be animated.
Enums
Functions
System that will play all animations, using any entity with a AnimationPlayer
and a Handle<AnimationClip> as an animation root