Crate bevy_animation
source ·Expand description
Animation for the game engine Bevy
Modules
Structs
- A list of
VariableCurve
, and theEntityPath
to which they apply. - Animation controls
- Adds animation support to an app
- Path to an entity, with
Name
s. Each entity in a path must have a name. - Describes how an attribute of a
Transform
orMorphWeights
should be animated.
Enums
- List of keyframes for one of the attribute of a
Transform
.
Functions
- System that will play all animations, using any entity with a
AnimationPlayer
and aHandle<AnimationClip>
as an animation root