EffectBundle

Struct EffectBundle 

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pub struct EffectBundle<B: Bundle> {
    pub name: Name,
    pub mode: EffectMode,
    pub bundle: B,
}
Expand description

A “bundle” of components/settings used when applying an effect. Due to technical limitations, this doesn’t actually implement Bundle. Instead, purpose build commands (with_effect) or related spawners (EffectedBy::spawn) should be used.

§Examples

§with_effect

commands.entity(target).with_effect(EffectBundle {
    name: Name::new("Effect"),
    bundle: MyEffect,
    ..default()
});

§with_effects + EffectSpawner

commands.entity(target).with_effects(|effects| {
    effects.spawn(EffectBundle {
        name: Name::new("EffectA"),
        bundle: MyEffect,
        ..default()
    });

    effects.spawn(EffectBundle {
        name: Name::new("EffectB"),
        bundle: MyEffect,
        ..default()
    });
});

§EffectedBy::spawn

commands.spawn((
    Name::new("Target"),
    EffectedBy::spawn(EffectBundle {
        name: Name::new("Effect"),
        bundle: MyEffect,
        ..default()
    }),
));

Fields§

§name: Name

The name/ID of the effect. Effects with different IDs have no effect on one another.

§mode: EffectMode

Describes the logic used when new effect collides with an existing one.

§bundle: B

Components that will be added to the effect. This is where the actual effect components get added.

Trait Implementations§

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impl<B: Default + Bundle> Default for EffectBundle<B>

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fn default() -> EffectBundle<B>

Returns the “default value” for a type. Read more
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impl<B: Bundle> SpawnableList<Effecting> for EffectBundle<B>

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fn spawn(this: MovingPtr<'_, Self>, world: &mut World, target: Entity)

Spawn this list of changes in a given World and relative to a given Entity. This is generally used for spawning “related” entities, such as children.
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fn size_hint(&self) -> usize

Returns a size hint, which is used to reserve space for this list in a RelationshipTarget. This should be less than or equal to the actual size of the list. When in doubt, just use 0.

Auto Trait Implementations§

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impl<B> Freeze for EffectBundle<B>
where B: Freeze,

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impl<B> RefUnwindSafe for EffectBundle<B>
where B: RefUnwindSafe,

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impl<B> Send for EffectBundle<B>

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impl<B> Sync for EffectBundle<B>

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impl<B> Unpin for EffectBundle<B>
where B: Unpin,

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impl<B> UnwindSafe for EffectBundle<B>
where B: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,