Represents a single animation clip.
A bundle of all necessary components for the animation system to work.
Represents the current clip information (used by internal systems).
Represents a group of animations bound to an action.
Represents a map of action to corresponding animation.
Plugin registered for every Action
type, registering asset, asset loading, and internal systems for processing these animations.
Represents the animation queue (used by internal systems).
Represents the current animation timing information (used by internal systems).
Stores all of the actions to trigger after the current animation finishes.
Represents a map of index to texture atlas clip.
Plugin containing asset and asset loading for Clip
s.