Crate bevy_action_animation

Source

Structs§

Animation
Represents a single animation clip.
AnimationBundle
A bundle of all necessary components for the animation system to work.
AnimationClip
Represents the current clip information (used by internal systems).
AnimationGroup
Represents a group of animations bound to an action.
AnimationMap
Represents a map of action to corresponding animation.
AnimationPlugin
Plugin registered for every Action type, registering asset, asset loading, and internal systems for processing these animations.
AnimationQueue
Represents the animation queue (used by internal systems).
AnimationTimer
Represents the current animation timing information (used by internal systems).
AnimationTriggers
Stores all of the actions to trigger after the current animation finishes.
ClipMap
Represents a map of index to texture atlas clip.
ClipPlugin
Plugin containing asset and asset loading for Clips.

Enums§

AnimationMode
Represents the animation-play mode.