Structs

  • Represents a single animation clip.
  • A bundle of all necessary components for the animation system to work.
  • Represents the current clip information (used by internal systems).
  • Represents a group of animations bound to an action.
  • Represents a map of action to corresponding animation.
  • Plugin registered for every Action type, registering asset, asset loading, and internal systems for processing these animations.
  • Represents the animation queue (used by internal systems).
  • Represents the current animation timing information (used by internal systems).
  • Stores all of the actions to trigger after the current animation finishes.
  • Represents a map of index to texture atlas clip.
  • Plugin containing asset and asset loading for Clips.

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