pub struct InputActionState<'w, A: InputAction> { /* private fields */ }Expand description
Provides read-only access to the current state of an input action.
An action may be in either:
Activestatus: The action is currently active and has an associated value.Idlestatus: The action is not active.
§Usage
Use this type in systems that need to read the state of an input action.
§Notes
- The state is updated every frame based on the values
poured into the
InputActionDrain. - To check if the action is active without cloning the
value, use
InputActionState::is_active.
Implementations§
Source§impl<A: InputAction> InputActionState<'_, A>
impl<A: InputAction> InputActionState<'_, A>
Sourcepub fn state(&self) -> Option<A>
pub fn state(&self) -> Option<A>
Returns the current state of the input action.
The input action can be in one of two statuses:
Active: The action is currently active, and this method returnsSome(value).Idle: The action is not active, and this method returnsNone.
§Notes
- If the action is
Active, this method clones the associated value. If you only need to check whether the action is active (without cloning the value), useInputActionState::is_active. - Cloning the value may have a performance cost, so avoid calling this method repeatedly if you only need to check the active status.
Trait Implementations§
Source§impl<'w, A: Debug + InputAction> Debug for InputActionState<'w, A>
impl<'w, A: Debug + InputAction> Debug for InputActionState<'w, A>
Source§impl<A: InputAction> SystemParam for InputActionState<'_, A>
impl<A: InputAction> SystemParam for InputActionState<'_, A>
Source§type Item<'w, 's> = InputActionState<'w, A>
type Item<'w, 's> = InputActionState<'w, A>
The item type returned when constructing this system param.
The value of this associated type should be
Self, instantiated with new lifetimes. Read moreSource§fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
Registers any
World access used by this SystemParam
and creates a new instance of this param’s State.Source§unsafe fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
For the specified
Archetype, registers the components accessed by this SystemParam (if applicable).a Read moreSource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
Queues any deferred mutations to be applied at the next
ApplyDeferred.Source§unsafe fn validate_param<'w, 's>(
state: &'s Self::State,
_system_meta: &SystemMeta,
_world: UnsafeWorldCell<'w>,
) -> Result<(), SystemParamValidationError>
unsafe fn validate_param<'w, 's>( state: &'s Self::State, _system_meta: &SystemMeta, _world: UnsafeWorldCell<'w>, ) -> Result<(), SystemParamValidationError>
Source§unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Self::Item<'w, 's>
Creates a parameter to be passed into a
SystemParamFunction. Read moreimpl<'w, 's, A: InputAction> ReadOnlySystemParam for InputActionState<'w, A>where
Res<'w, InputActionState<A>>: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w, A> Freeze for InputActionState<'w, A>
impl<'w, A> RefUnwindSafe for InputActionState<'w, A>where
A: RefUnwindSafe,
impl<'w, A> Send for InputActionState<'w, A>
impl<'w, A> Sync for InputActionState<'w, A>
impl<'w, A> Unpin for InputActionState<'w, A>
impl<'w, A> UnwindSafe for InputActionState<'w, A>where
A: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more