1#[cfg(feature = "bevy_ci_testing")]
2use bevy::{
3 dev_tools::ci_testing::{CiTestingConfig, CiTestingEvent, CiTestingEventOnFrame},
4 diagnostic::FrameCount,
5 platform::collections::HashSet,
6 prelude::*,
7 render::view::screenshot::Captured,
8 state::state::FreelyMutableState,
9};
10
11#[cfg(feature = "bevy_ci_testing")]
12pub fn switch_scene_in_ci<Scene: States + FreelyMutableState + Next>(
13 mut ci_config: ResMut<CiTestingConfig>,
14 scene: Res<State<Scene>>,
15 mut next_scene: ResMut<NextState<Scene>>,
16 mut scenes_visited: Local<HashSet<Scene>>,
17 frame_count: Res<FrameCount>,
18 captured: RemovedComponents<Captured>,
19) {
20 if scene.is_changed() {
21 ci_config.events.push(CiTestingEventOnFrame(
23 frame_count.0 + 100,
24 CiTestingEvent::NamedScreenshot(format!("{:?}", scene.get())),
25 ));
26 if scenes_visited.contains(scene.get()) {
27 ci_config.events.push(CiTestingEventOnFrame(
29 frame_count.0 + 1,
30 CiTestingEvent::AppExit,
31 ));
32 }
33 return;
34 }
35
36 if !captured.is_empty() {
37 scenes_visited.insert(scene.get().clone());
39 next_scene.set(scene.get().next());
40 }
41}
42
43pub trait Next {
44 fn next(&self) -> Self;
45}