mesh2d/
mesh2d.rs

1//! Shows how to render a polygonal [`Mesh`], generated from a [`Rectangle`] primitive, in a 2D scene.
2
3use bevy::{color::palettes::basic::PURPLE, prelude::*};
4
5fn main() {
6    App::new()
7        .add_plugins(DefaultPlugins)
8        .add_systems(Startup, setup)
9        .run();
10}
11
12fn setup(
13    mut commands: Commands,
14    mut meshes: ResMut<Assets<Mesh>>,
15    mut materials: ResMut<Assets<ColorMaterial>>,
16) {
17    commands.spawn(Camera2d);
18
19    commands.spawn((
20        Mesh2d(meshes.add(Rectangle::default())),
21        MeshMaterial2d(materials.add(Color::from(PURPLE))),
22        Transform::default().with_scale(Vec3::splat(128.)),
23    ));
24}