mesh2d/mesh2d.rs
1//! Shows how to render a polygonal [`Mesh`], generated from a [`Rectangle`] primitive, in a 2D scene.
2
3use bevy::{color::palettes::basic::PURPLE, prelude::*};
4
5fn main() {
6 App::new()
7 .add_plugins(DefaultPlugins)
8 .add_systems(Startup, setup)
9 .run();
10}
11
12fn setup(
13 mut commands: Commands,
14 mut meshes: ResMut<Assets<Mesh>>,
15 mut materials: ResMut<Assets<ColorMaterial>>,
16) {
17 commands.spawn(Camera2d);
18
19 commands.spawn((
20 Mesh2d(meshes.add(Rectangle::default())),
21 MeshMaterial2d(materials.add(Color::from(PURPLE))),
22 Transform::default().with_scale(Vec3::splat(128.)),
23 ));
24}