Struct bevy::scene::DynamicEntity

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pub struct DynamicEntity {
    pub entity: Entity,
    pub components: Vec<Box<dyn Reflect>>,
}
Expand description

A reflection-powered serializable representation of an entity and its components.

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§entity: Entity

The identifier of the entity, unique within a scene (and the world it may have been generated from).

Components that reference this entity must consistently use this identifier.

§components: Vec<Box<dyn Reflect>>

A vector of boxed components that belong to the given entity and implement the Reflect trait.

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