pub struct PlaybackSettings {
    pub mode: PlaybackMode,
    pub volume: Volume,
    pub speed: f32,
    pub paused: bool,
    pub spatial: bool,
    pub spatial_scale: Option<SpatialScale>,
}
Expand description

Initial settings to be used when audio starts playing. If you would like to control the audio while it is playing, query for the AudioSink or SpatialAudioSink components. Changes to this component will not be applied to already-playing audio.

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§mode: PlaybackMode

The desired playback behavior.

§volume: Volume

Volume to play at.

§speed: f32

Speed to play at.

§paused: bool

Create the sink in paused state. Useful for “deferred playback”, if you want to prepare the entity, but hear the sound later.

§spatial: bool

Enables spatial audio for this source.

See also: SpatialListener.

Note: Bevy does not currently support HRTF or any other high-quality 3D sound rendering features. Spatial audio is implemented via simple left-right stereo panning.

§spatial_scale: Option<SpatialScale>

Optional scale factor applied to the positions of this audio source and the listener, overriding the default value configured on AudioPlugin::default_spatial_scale.

Implementations§

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impl PlaybackSettings

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pub const ONCE: PlaybackSettings = _

Will play the associated audio source once.

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pub const LOOP: PlaybackSettings = _

Will play the associated audio source in a loop.

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pub const DESPAWN: PlaybackSettings = _

Will play the associated audio source once and despawn the entity afterwards.

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pub const REMOVE: PlaybackSettings = _

Will play the associated audio source once and remove the audio components afterwards.

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pub const fn paused(self) -> PlaybackSettings

Helper to start in a paused state.

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pub const fn with_volume(self, volume: Volume) -> PlaybackSettings

Helper to set the volume from start of playback.

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pub const fn with_speed(self, speed: f32) -> PlaybackSettings

Helper to set the speed from start of playback.

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pub const fn with_spatial(self, spatial: bool) -> PlaybackSettings

Helper to enable or disable spatial audio.

Examples found in repository?
examples/audio/spatial_audio_2d.rs (line 45)
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fn setup(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<ColorMaterial>>,
    asset_server: Res<AssetServer>,
) {
    // Space between the two ears
    let gap = 400.0;

    // sound emitter
    commands.spawn((
        MaterialMesh2dBundle {
            mesh: meshes.add(Circle::new(15.0)).into(),
            material: materials.add(Color::BLUE),
            transform: Transform::from_translation(Vec3::new(0.0, 50.0, 0.0)),
            ..default()
        },
        Emitter::default(),
        AudioBundle {
            source: asset_server.load("sounds/Windless Slopes.ogg"),
            settings: PlaybackSettings::LOOP.with_spatial(true),
        },
    ));

    let listener = SpatialListener::new(gap);
    commands
        .spawn((SpatialBundle::default(), listener.clone()))
        .with_children(|parent| {
            // left ear
            parent.spawn(SpriteBundle {
                sprite: Sprite {
                    color: Color::RED,
                    custom_size: Some(Vec2::splat(20.0)),
                    ..default()
                },
                transform: Transform::from_xyz(-gap / 2.0, 0.0, 0.0),
                ..default()
            });

            // right ear
            parent.spawn(SpriteBundle {
                sprite: Sprite {
                    color: Color::GREEN,
                    custom_size: Some(Vec2::splat(20.0)),
                    ..default()
                },
                transform: Transform::from_xyz(gap / 2.0, 0.0, 0.0),
                ..default()
            });
        });

    // example instructions
    commands.spawn(
        TextBundle::from_section(
            "Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement",
            TextStyle {
                font_size: 20.0,
                ..default()
            },
        )
        .with_style(Style {
            position_type: PositionType::Absolute,
            bottom: Val::Px(12.0),
            left: Val::Px(12.0),
            ..default()
        }),
    );

    // camera
    commands.spawn(Camera2dBundle::default());
}
More examples
Hide additional examples
examples/audio/spatial_audio_3d.rs (line 33)
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fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    // Space between the two ears
    let gap = 4.0;

    // sound emitter
    commands.spawn((
        PbrBundle {
            mesh: meshes.add(Sphere::new(0.2).mesh().uv(32, 18)),
            material: materials.add(Color::BLUE),
            transform: Transform::from_xyz(0.0, 0.0, 0.0),
            ..default()
        },
        Emitter::default(),
        AudioBundle {
            source: asset_server.load("sounds/Windless Slopes.ogg"),
            settings: PlaybackSettings::LOOP.with_spatial(true),
        },
    ));

    let listener = SpatialListener::new(gap);
    commands
        .spawn((SpatialBundle::default(), listener.clone()))
        .with_children(|parent| {
            // left ear indicator
            parent.spawn(PbrBundle {
                mesh: meshes.add(Cuboid::new(0.2, 0.2, 0.2)),
                material: materials.add(Color::RED),
                transform: Transform::from_translation(listener.left_ear_offset),
                ..default()
            });

            // right ear indicator
            parent.spawn(PbrBundle {
                mesh: meshes.add(Cuboid::new(0.2, 0.2, 0.2)),
                material: materials.add(Color::GREEN),
                transform: Transform::from_translation(listener.right_ear_offset),
                ..default()
            });
        });

    // light
    commands.spawn(DirectionalLightBundle {
        transform: Transform::from_xyz(4.0, 8.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
        ..default()
    });

    // example instructions
    commands.spawn(
        TextBundle::from_section(
            "Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement",
            TextStyle {
                font_size: 20.0,
                ..default()
            },
        )
        .with_style(Style {
            position_type: PositionType::Absolute,
            bottom: Val::Px(12.0),
            left: Val::Px(12.0),
            ..default()
        }),
    );

    // camera
    commands.spawn(Camera3dBundle {
        transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
        ..default()
    });
}
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pub const fn with_spatial_scale( self, spatial_scale: SpatialScale ) -> PlaybackSettings

Helper to use a custom spatial scale.

Trait Implementations§

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impl Clone for PlaybackSettings

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fn clone(&self) -> PlaybackSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for PlaybackSettings
where PlaybackSettings: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Debug for PlaybackSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PlaybackSettings

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fn default() -> PlaybackSettings

Returns the “default value” for a type. Read more
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impl FromReflect for PlaybackSettings

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<PlaybackSettings>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for PlaybackSettings

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impl Reflect for PlaybackSettings

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<PlaybackSettings>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<PlaybackSettings>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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Returns a zero-sized enumeration of “kinds” of type. Read more
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Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<PlaybackSettings>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for PlaybackSettings

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for PlaybackSettings

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for PlaybackSettings

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for PlaybackSettings

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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