pub struct Plane3d {
pub normal: Dir3,
pub half_size: Vec2,
}Expand description
A bounded plane in 3D space. It forms a surface starting from the origin with a defined height and width.
Fields§
§normal: Dir3The normal of the plane. The plane will be placed perpendicular to this direction
half_size: Vec2Half of the width and height of the plane
Implementations§
Source§impl Plane3d
impl Plane3d
Sourcepub fn new(normal: Vec3, half_size: Vec2) -> Plane3d
pub fn new(normal: Vec3, half_size: Vec2) -> Plane3d
Create a new Plane3d from a normal and a half size
§Panics
Panics if the given normal is zero (or very close to zero), or non-finite.
Examples found in repository?
examples/shader_advanced/render_depth_to_texture.rs (line 202)
196fn spawn_plane(
197 commands: &mut Commands,
198 meshes: &mut Assets<Mesh>,
199 show_depth_texture_materials: &mut Assets<ShowDepthTextureMaterial>,
200 demo_depth_texture: &DemoDepthTexture,
201) {
202 let plane_handle = meshes.add(Plane3d::new(Vec3::Z, Vec2::splat(2.0)));
203 let show_depth_texture_material = show_depth_texture_materials.add(ShowDepthTextureMaterial {
204 depth_texture: Some(demo_depth_texture.0.clone()),
205 });
206 commands.spawn((
207 Mesh3d(plane_handle),
208 MeshMaterial3d(show_depth_texture_material),
209 Transform::from_xyz(10.0, 4.0, 0.0).with_scale(Vec3::splat(2.5)),
210 ));
211}More examples
examples/camera/first_person_view_model.rs (line 155)
150fn spawn_world_model(
151 mut commands: Commands,
152 mut meshes: ResMut<Assets<Mesh>>,
153 mut materials: ResMut<Assets<StandardMaterial>>,
154) {
155 let floor = meshes.add(Plane3d::new(Vec3::Y, Vec2::splat(10.0)));
156 let cube = meshes.add(Cuboid::new(2.0, 0.5, 1.0));
157 let material = materials.add(Color::WHITE);
158
159 // The world model camera will render the floor and the cubes spawned in this system.
160 // Assigning no `RenderLayers` component defaults to layer 0.
161
162 commands.spawn((Mesh3d(floor), MeshMaterial3d(material.clone())));
163
164 commands.spawn((
165 Mesh3d(cube.clone()),
166 MeshMaterial3d(material.clone()),
167 Transform::from_xyz(0.0, 0.25, -3.0),
168 ));
169
170 commands.spawn((
171 Mesh3d(cube),
172 MeshMaterial3d(material),
173 Transform::from_xyz(0.75, 1.75, 0.0),
174 ));
175}examples/3d/ssr.rs (line 187)
180fn spawn_water(
181 commands: &mut Commands,
182 asset_server: &AssetServer,
183 meshes: &mut Assets<Mesh>,
184 water_materials: &mut Assets<ExtendedMaterial<StandardMaterial, Water>>,
185) {
186 commands.spawn((
187 Mesh3d(meshes.add(Plane3d::new(Vec3::Y, Vec2::splat(1.0)))),
188 MeshMaterial3d(water_materials.add(ExtendedMaterial {
189 base: StandardMaterial {
190 base_color: BLACK.into(),
191 perceptual_roughness: 0.0,
192 ..default()
193 },
194 extension: Water {
195 normals: asset_server.load_with_settings::<Image, ImageLoaderSettings>(
196 "textures/water_normals.png",
197 |settings| {
198 settings.is_srgb = false;
199 settings.sampler = ImageSampler::Descriptor(ImageSamplerDescriptor {
200 address_mode_u: ImageAddressMode::Repeat,
201 address_mode_v: ImageAddressMode::Repeat,
202 mag_filter: ImageFilterMode::Linear,
203 min_filter: ImageFilterMode::Linear,
204 ..default()
205 });
206 },
207 ),
208 // These water settings are just random values to create some
209 // variety.
210 settings: WaterSettings {
211 octave_vectors: [
212 vec4(0.080, 0.059, 0.073, -0.062),
213 vec4(0.153, 0.138, -0.149, -0.195),
214 ],
215 octave_scales: vec4(1.0, 2.1, 7.9, 14.9) * 5.0,
216 octave_strengths: vec4(0.16, 0.18, 0.093, 0.044),
217 },
218 },
219 })),
220 Transform::from_scale(Vec3::splat(100.0)),
221 ));
222}Sourcepub fn from_points(a: Vec3, b: Vec3, c: Vec3) -> (Plane3d, Vec3)
pub fn from_points(a: Vec3, b: Vec3, c: Vec3) -> (Plane3d, Vec3)
Create a new Plane3d based on three points and compute the geometric center
of those points.
The direction of the plane normal is determined by the winding order of the triangular shape formed by the points.
§Panics
Panics if a valid normal can not be computed, for example when the points are collinear and lie on the same line.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Plane3d
impl<'de> Deserialize<'de> for Plane3d
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Plane3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Plane3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl FromReflect for Plane3d
impl FromReflect for Plane3d
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Plane3d>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Plane3d>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for Plane3d
impl GetOwnership for Plane3d
Source§impl GetTypeRegistration for Plane3d
impl GetTypeRegistration for Plane3d
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl<Config, Clear> GizmoPrimitive3d<Plane3d> for GizmoBuffer<Config, Clear>
impl<Config, Clear> GizmoPrimitive3d<Plane3d> for GizmoBuffer<Config, Clear>
Source§type Output<'a> = Plane3dBuilder<'a, Config, Clear>
where
GizmoBuffer<Config, Clear>: 'a
type Output<'a> = Plane3dBuilder<'a, Config, Clear> where GizmoBuffer<Config, Clear>: 'a
The output of
primitive_3d. This is a builder to set non-default values.Source§fn primitive_3d(
&mut self,
primitive: &Plane3d,
isometry: impl Into<Isometry3d>,
color: impl Into<Color>,
) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive3d<Plane3d>>::Output<'_>
fn primitive_3d( &mut self, primitive: &Plane3d, isometry: impl Into<Isometry3d>, color: impl Into<Color>, ) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive3d<Plane3d>>::Output<'_>
Renders a 3D primitive with its associated details.
Source§impl IntoReturn for Plane3d
impl IntoReturn for Plane3d
Source§impl PartialReflect for Plane3d
impl PartialReflect for Plane3d
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
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Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<Plane3d>) -> ReflectOwned
fn reflect_owned(self: Box<Plane3d>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<Plane3d>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Plane3d>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<Plane3d>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Plane3d>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
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&self,
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Attempts to clone
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Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for Plane3d
impl Reflect for Plane3d
Source§fn into_any(self: Box<Plane3d>) -> Box<dyn Any>
fn into_any(self: Box<Plane3d>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Plane3d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Plane3d>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl Serialize for Plane3d
impl Serialize for Plane3d
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Source§impl Struct for Plane3d
impl Struct for Plane3d
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
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Returns a reference to the value of the field named
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&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
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Returns a mutable reference to the value of the field named
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Returns a reference to the value of the field with index
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
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Returns a mutable reference to the value of the field with index
index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
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Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct
Creates a new
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None if TypeInfo is not available.Source§impl TypePath for Plane3d
impl TypePath for Plane3d
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Plane3d
impl Primitive3d for Plane3d
impl StructuralPartialEq for Plane3d
Auto Trait Implementations§
impl Freeze for Plane3d
impl RefUnwindSafe for Plane3d
impl Send for Plane3d
impl Sync for Plane3d
impl Unpin for Plane3d
impl UnwindSafe for Plane3d
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