Struct ButtonInput

Source
pub struct ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static,
{ /* private fields */ }
Expand description

A “press-able” input of type T.

§Usage

This type can be used as a resource to keep the current state of an input, by reacting to events from the input. For a given input value:

§Multiple systems

In case multiple systems are checking for ButtonInput::just_pressed or ButtonInput::just_released but only one should react, for example when modifying a Resource, you should consider clearing the input state, either by:

§Performance

For all operations, the following conventions are used:

  • n is the number of stored inputs.
  • m is the number of input arguments passed to the method.
  • *-suffix denotes an amortized cost.
  • ~-suffix denotes an expected cost.

See Rust’s std::collections doc on performance for more details on the conventions used here.

§Window focus

ButtonInput<KeyCode> is tied to window focus. For example, if the user holds a button while the window loses focus, ButtonInput::just_released will be triggered. Similarly if the window regains focus, ButtonInput::just_pressed will be triggered.

ButtonInput<GamepadButton> is independent of window focus.

§Examples

Reading and checking against the current set of pressed buttons:


fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(
            Update,
            print_mouse.run_if(resource_changed::<ButtonInput<MouseButton>>),
        )
        .add_systems(
            Update,
            print_keyboard.run_if(resource_changed::<ButtonInput<KeyCode>>),
        )
        .run();
}

fn print_mouse(mouse: Res<ButtonInput<MouseButton>>) {
    println!("Mouse: {:?}", mouse.get_pressed().collect::<Vec<_>>());
}

fn print_keyboard(keyboard: Res<ButtonInput<KeyCode>>) {
    if keyboard.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight])
        && keyboard.any_pressed([KeyCode::AltLeft, KeyCode::AltRight])
        && keyboard.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight])
        && keyboard.any_pressed([KeyCode::SuperLeft, KeyCode::SuperRight])
        && keyboard.pressed(KeyCode::KeyL)
    {
        println!("On Windows this opens LinkedIn.");
    } else {
        println!("keyboard: {:?}", keyboard.get_pressed().collect::<Vec<_>>());
    }
}

§Note

When adding this resource for a new input type, you should:

Note: Calling clear from a ResMut will trigger change detection. It may be preferable to use DetectChangesMut::bypass_change_detection to avoid causing the resource to always be marked as changed.

Implementations§

Source§

impl<T> ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static,

Source

pub fn press(&mut self, input: T)

Registers a press for the given input.

Source

pub fn pressed(&self, input: T) -> bool

Returns true if the input has been pressed.

Examples found in repository?
examples/ecs/generic_system.rs (line 78)
74fn transition_to_in_game_system(
75    mut next_state: ResMut<NextState<AppState>>,
76    keyboard_input: Res<ButtonInput<KeyCode>>,
77) {
78    if keyboard_input.pressed(KeyCode::Space) {
79        next_state.set(AppState::InGame);
80    }
81}
More examples
Hide additional examples
examples/input/keyboard_input.rs (line 14)
13fn keyboard_input_system(keyboard_input: Res<ButtonInput<KeyCode>>) {
14    if keyboard_input.pressed(KeyCode::KeyA) {
15        info!("'A' currently pressed");
16    }
17
18    if keyboard_input.just_pressed(KeyCode::KeyA) {
19        info!("'A' just pressed");
20    }
21    if keyboard_input.just_released(KeyCode::KeyA) {
22        info!("'A' just released");
23    }
24}
examples/ecs/component_hooks.rs (line 141)
135fn trigger_hooks(
136    mut commands: Commands,
137    keys: Res<ButtonInput<KeyCode>>,
138    index: Res<MyComponentIndex>,
139) {
140    for (key, entity) in index.iter() {
141        if !keys.pressed(*key) {
142            commands.entity(*entity).remove::<MyComponent>();
143        }
144    }
145    for key in keys.get_just_pressed() {
146        commands.spawn(MyComponent(*key));
147    }
148}
examples/input/mouse_input.rs (line 17)
16fn mouse_click_system(mouse_button_input: Res<ButtonInput<MouseButton>>) {
17    if mouse_button_input.pressed(MouseButton::Left) {
18        info!("left mouse currently pressed");
19    }
20
21    if mouse_button_input.just_pressed(MouseButton::Left) {
22        info!("left mouse just pressed");
23    }
24
25    if mouse_button_input.just_released(MouseButton::Left) {
26        info!("left mouse just released");
27    }
28}
examples/camera/2d_screen_shake.rs (line 125)
120fn trigger_shake_on_space(
121    time: Res<Time>,
122    keyboard_input: Res<ButtonInput<KeyCode>>,
123    mut screen_shake: ResMut<ScreenShake>,
124) {
125    if keyboard_input.pressed(KeyCode::Space) {
126        let screen_shake_clone = screen_shake.clone();
127        screen_shake.start_shake(
128            MAX_ANGLE,
129            MAX_OFFSET,
130            screen_shake_clone.trauma + TRAUMA_INCREMENT * time.delta_secs(),
131            Vec2 { x: 0.0, y: 0.0 },
132        ); // final_position should be your current player position
133    }
134}
examples/3d/color_grading.rs (line 610)
604fn adjust_color_grading_option(
605    mut color_grading: Single<&mut ColorGrading>,
606    input: Res<ButtonInput<KeyCode>>,
607    currently_selected_option: Res<SelectedColorGradingOption>,
608) {
609    let mut delta = 0.0;
610    if input.pressed(KeyCode::ArrowLeft) {
611        delta -= OPTION_ADJUSTMENT_SPEED;
612    }
613    if input.pressed(KeyCode::ArrowRight) {
614        delta += OPTION_ADJUSTMENT_SPEED;
615    }
616
617    if delta != 0.0 {
618        let new_value = currently_selected_option.get(color_grading.as_ref()) + delta;
619        currently_selected_option.set(&mut color_grading, new_value);
620    }
621}
Source

pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if any item in inputs has been pressed.

Examples found in repository?
examples/input/keyboard_modifiers.rs (line 14)
13fn keyboard_input_system(input: Res<ButtonInput<KeyCode>>) {
14    let shift = input.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight]);
15    let ctrl = input.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight]);
16
17    if ctrl && shift && input.just_pressed(KeyCode::KeyA) {
18        info!("Just pressed Ctrl + Shift + A!");
19    }
20}
More examples
Hide additional examples
examples/3d/fog.rs (line 246)
130fn update_system(
131    camera: Single<(&mut DistanceFog, &mut Transform)>,
132    mut text: Single<&mut Text>,
133    time: Res<Time>,
134    keycode: Res<ButtonInput<KeyCode>>,
135) {
136    let now = time.elapsed_secs();
137    let delta = time.delta_secs();
138
139    let (mut fog, mut transform) = camera.into_inner();
140
141    // Orbit camera around pyramid
142    let orbit_scale = 8.0 + ops::sin(now / 10.0) * 7.0;
143    *transform = Transform::from_xyz(
144        ops::cos(now / 5.0) * orbit_scale,
145        12.0 - orbit_scale / 2.0,
146        ops::sin(now / 5.0) * orbit_scale,
147    )
148    .looking_at(Vec3::ZERO, Vec3::Y);
149
150    // Fog Information
151    text.0 = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
152
153    // Fog Falloff Mode Switching
154    text.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
155
156    if keycode.pressed(KeyCode::Digit1) {
157        if let FogFalloff::Linear { .. } = fog.falloff {
158            // No change
159        } else {
160            fog.falloff = FogFalloff::Linear {
161                start: 5.0,
162                end: 20.0,
163            };
164        };
165    }
166
167    if keycode.pressed(KeyCode::Digit2) {
168        if let FogFalloff::Exponential { .. } = fog.falloff {
169            // No change
170        } else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
171            fog.falloff = FogFalloff::Exponential { density };
172        } else {
173            fog.falloff = FogFalloff::Exponential { density: 0.07 };
174        };
175    }
176
177    if keycode.pressed(KeyCode::Digit3) {
178        if let FogFalloff::Exponential { density } = fog.falloff {
179            fog.falloff = FogFalloff::ExponentialSquared { density };
180        } else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
181            // No change
182        } else {
183            fog.falloff = FogFalloff::Exponential { density: 0.07 };
184        };
185    }
186
187    // Linear Fog Controls
188    if let FogFalloff::Linear { start, end } = &mut fog.falloff {
189        text.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
190
191        if keycode.pressed(KeyCode::KeyA) {
192            *start -= delta * 3.0;
193        }
194        if keycode.pressed(KeyCode::KeyS) {
195            *start += delta * 3.0;
196        }
197        if keycode.pressed(KeyCode::KeyZ) {
198            *end -= delta * 3.0;
199        }
200        if keycode.pressed(KeyCode::KeyX) {
201            *end += delta * 3.0;
202        }
203    }
204
205    // Exponential Fog Controls
206    if let FogFalloff::Exponential { density } = &mut fog.falloff {
207        text.push_str("\nA / S - Change Density");
208
209        if keycode.pressed(KeyCode::KeyA) {
210            *density -= delta * 0.5 * *density;
211            if *density < 0.0 {
212                *density = 0.0;
213            }
214        }
215        if keycode.pressed(KeyCode::KeyS) {
216            *density += delta * 0.5 * *density;
217        }
218    }
219
220    // ExponentialSquared Fog Controls
221    if let FogFalloff::ExponentialSquared { density } = &mut fog.falloff {
222        text.push_str("\nA / S - Change Density");
223
224        if keycode.pressed(KeyCode::KeyA) {
225            *density -= delta * 0.5 * *density;
226            if *density < 0.0 {
227                *density = 0.0;
228            }
229        }
230        if keycode.pressed(KeyCode::KeyS) {
231            *density += delta * 0.5 * *density;
232        }
233    }
234
235    // RGBA Controls
236    text.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
237
238    // We're performing various operations in the sRGB color space,
239    // so we convert the fog color to sRGB here, then modify it,
240    // and finally when we're done we can convert it back and set it.
241    let mut fog_color = Srgba::from(fog.color);
242    if keycode.pressed(KeyCode::Minus) {
243        fog_color.red = (fog_color.red - 0.1 * delta).max(0.0);
244    }
245
246    if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
247        fog_color.red = (fog_color.red + 0.1 * delta).min(1.0);
248    }
249
250    if keycode.pressed(KeyCode::BracketLeft) {
251        fog_color.green = (fog_color.green - 0.1 * delta).max(0.0);
252    }
253
254    if keycode.pressed(KeyCode::BracketRight) {
255        fog_color.green = (fog_color.green + 0.1 * delta).min(1.0);
256    }
257
258    if keycode.pressed(KeyCode::Semicolon) {
259        fog_color.blue = (fog_color.blue - 0.1 * delta).max(0.0);
260    }
261
262    if keycode.pressed(KeyCode::Quote) {
263        fog_color.blue = (fog_color.blue + 0.1 * delta).min(1.0);
264    }
265
266    if keycode.pressed(KeyCode::Period) {
267        fog_color.alpha = (fog_color.alpha - 0.1 * delta).max(0.0);
268    }
269
270    if keycode.pressed(KeyCode::Slash) {
271        fog_color.alpha = (fog_color.alpha + 0.1 * delta).min(1.0);
272    }
273
274    fog.color = Color::from(fog_color);
275}
Source

pub fn all_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if all items in inputs have been pressed.

Source

pub fn release(&mut self, input: T)

Registers a release for the given input.

Source

pub fn release_all(&mut self)

Registers a release for all currently pressed inputs.

Source

pub fn just_pressed(&self, input: T) -> bool

Returns true if the input has been pressed during the current frame.

Note: This function does not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_released.

Examples found in repository?
examples/app/logs.rs (line 34)
33fn panic_on_p(keys: Res<ButtonInput<KeyCode>>) {
34    if keys.just_pressed(KeyCode::KeyP) {
35        panic!("P pressed, panicking");
36    }
37}
More examples
Hide additional examples
examples/window/clear_color.rs (line 21)
20fn change_clear_color(input: Res<ButtonInput<KeyCode>>, mut clear_color: ResMut<ClearColor>) {
21    if input.just_pressed(KeyCode::Space) {
22        clear_color.0 = PURPLE.into();
23    }
24}
examples/games/alien_cake_addict.rs (line 385)
381fn game_over_keyboard(
382    mut next_state: ResMut<NextState<GameState>>,
383    keyboard_input: Res<ButtonInput<KeyCode>>,
384) {
385    if keyboard_input.just_pressed(KeyCode::Space) {
386        next_state.set(GameState::Playing);
387    }
388}
examples/3d/3d_shapes.rs (line 187)
183fn toggle_wireframe(
184    mut wireframe_config: ResMut<WireframeConfig>,
185    keyboard: Res<ButtonInput<KeyCode>>,
186) {
187    if keyboard.just_pressed(KeyCode::Space) {
188        wireframe_config.global = !wireframe_config.global;
189    }
190}
examples/2d/2d_shapes.rs (line 83)
79fn toggle_wireframe(
80    mut wireframe_config: ResMut<Wireframe2dConfig>,
81    keyboard: Res<ButtonInput<KeyCode>>,
82) {
83    if keyboard.just_pressed(KeyCode::Space) {
84        wireframe_config.global = !wireframe_config.global;
85    }
86}
examples/ui/window_fallthrough.rs (line 51)
47fn toggle_mouse_passthrough(
48    keyboard_input: Res<ButtonInput<KeyCode>>,
49    mut window: Single<&mut Window>,
50) {
51    if keyboard_input.just_pressed(KeyCode::KeyP) {
52        window.cursor_options.hit_test = !window.cursor_options.hit_test;
53    }
54}
Source

pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if any item in inputs has been pressed during the current frame.

Source

pub fn clear_just_pressed(&mut self, input: T) -> bool

Clears the just_pressed state of the input and returns true if the input has just been pressed.

Future calls to ButtonInput::just_pressed for the given input will return false until a new press event occurs.

Source

pub fn just_released(&self, input: T) -> bool

Returns true if the input has been released during the current frame.

Note: This function does not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_pressed.

Examples found in repository?
examples/input/keyboard_input.rs (line 21)
13fn keyboard_input_system(keyboard_input: Res<ButtonInput<KeyCode>>) {
14    if keyboard_input.pressed(KeyCode::KeyA) {
15        info!("'A' currently pressed");
16    }
17
18    if keyboard_input.just_pressed(KeyCode::KeyA) {
19        info!("'A' just pressed");
20    }
21    if keyboard_input.just_released(KeyCode::KeyA) {
22        info!("'A' just released");
23    }
24}
More examples
Hide additional examples
examples/input/mouse_input.rs (line 25)
16fn mouse_click_system(mouse_button_input: Res<ButtonInput<MouseButton>>) {
17    if mouse_button_input.pressed(MouseButton::Left) {
18        info!("left mouse currently pressed");
19    }
20
21    if mouse_button_input.just_pressed(MouseButton::Left) {
22        info!("left mouse just pressed");
23    }
24
25    if mouse_button_input.just_released(MouseButton::Left) {
26        info!("left mouse just released");
27    }
28}
examples/stress_tests/bevymark.rs (line 347)
325fn mouse_handler(
326    mut commands: Commands,
327    args: Res<Args>,
328    time: Res<Time>,
329    mouse_button_input: Res<ButtonInput<MouseButton>>,
330    window: Query<&Window>,
331    bird_resources: ResMut<BirdResources>,
332    mut counter: ResMut<BevyCounter>,
333    mut rng: Local<Option<ChaCha8Rng>>,
334    mut wave: Local<usize>,
335) {
336    let Ok(window) = window.single() else {
337        return;
338    };
339
340    if rng.is_none() {
341        // We're seeding the PRNG here to make this example deterministic for testing purposes.
342        // This isn't strictly required in practical use unless you need your app to be deterministic.
343        *rng = Some(ChaCha8Rng::seed_from_u64(42));
344    }
345    let rng = rng.as_mut().unwrap();
346
347    if mouse_button_input.just_released(MouseButton::Left) {
348        counter.color = Color::linear_rgb(rng.r#gen(), rng.r#gen(), rng.r#gen());
349    }
350
351    if mouse_button_input.pressed(MouseButton::Left) {
352        let spawn_count = (BIRDS_PER_SECOND as f64 * time.delta_secs_f64()) as usize;
353        spawn_birds(
354            &mut commands,
355            args.into_inner(),
356            &window.resolution,
357            &mut counter,
358            spawn_count,
359            bird_resources.into_inner(),
360            None,
361            *wave,
362        );
363        *wave += 1;
364    }
365}
examples/3d/../helpers/camera_controller.rs (line 195)
127fn run_camera_controller(
128    time: Res<Time>,
129    mut windows: Query<&mut Window>,
130    accumulated_mouse_motion: Res<AccumulatedMouseMotion>,
131    accumulated_mouse_scroll: Res<AccumulatedMouseScroll>,
132    mouse_button_input: Res<ButtonInput<MouseButton>>,
133    key_input: Res<ButtonInput<KeyCode>>,
134    mut toggle_cursor_grab: Local<bool>,
135    mut mouse_cursor_grab: Local<bool>,
136    mut query: Query<(&mut Transform, &mut CameraController), With<Camera>>,
137) {
138    let dt = time.delta_secs();
139
140    let Ok((mut transform, mut controller)) = query.single_mut() else {
141        return;
142    };
143
144    if !controller.initialized {
145        let (yaw, pitch, _roll) = transform.rotation.to_euler(EulerRot::YXZ);
146        controller.yaw = yaw;
147        controller.pitch = pitch;
148        controller.initialized = true;
149        info!("{}", *controller);
150    }
151    if !controller.enabled {
152        return;
153    }
154
155    let mut scroll = 0.0;
156
157    let amount = match accumulated_mouse_scroll.unit {
158        MouseScrollUnit::Line => accumulated_mouse_scroll.delta.y,
159        MouseScrollUnit::Pixel => accumulated_mouse_scroll.delta.y / 16.0,
160    };
161    scroll += amount;
162    controller.walk_speed += scroll * controller.scroll_factor * controller.walk_speed;
163    controller.run_speed = controller.walk_speed * 3.0;
164
165    // Handle key input
166    let mut axis_input = Vec3::ZERO;
167    if key_input.pressed(controller.key_forward) {
168        axis_input.z += 1.0;
169    }
170    if key_input.pressed(controller.key_back) {
171        axis_input.z -= 1.0;
172    }
173    if key_input.pressed(controller.key_right) {
174        axis_input.x += 1.0;
175    }
176    if key_input.pressed(controller.key_left) {
177        axis_input.x -= 1.0;
178    }
179    if key_input.pressed(controller.key_up) {
180        axis_input.y += 1.0;
181    }
182    if key_input.pressed(controller.key_down) {
183        axis_input.y -= 1.0;
184    }
185
186    let mut cursor_grab_change = false;
187    if key_input.just_pressed(controller.keyboard_key_toggle_cursor_grab) {
188        *toggle_cursor_grab = !*toggle_cursor_grab;
189        cursor_grab_change = true;
190    }
191    if mouse_button_input.just_pressed(controller.mouse_key_cursor_grab) {
192        *mouse_cursor_grab = true;
193        cursor_grab_change = true;
194    }
195    if mouse_button_input.just_released(controller.mouse_key_cursor_grab) {
196        *mouse_cursor_grab = false;
197        cursor_grab_change = true;
198    }
199    let cursor_grab = *mouse_cursor_grab || *toggle_cursor_grab;
200
201    // Apply movement update
202    if axis_input != Vec3::ZERO {
203        let max_speed = if key_input.pressed(controller.key_run) {
204            controller.run_speed
205        } else {
206            controller.walk_speed
207        };
208        controller.velocity = axis_input.normalize() * max_speed;
209    } else {
210        let friction = controller.friction.clamp(0.0, 1.0);
211        controller.velocity *= 1.0 - friction;
212        if controller.velocity.length_squared() < 1e-6 {
213            controller.velocity = Vec3::ZERO;
214        }
215    }
216    let forward = *transform.forward();
217    let right = *transform.right();
218    transform.translation += controller.velocity.x * dt * right
219        + controller.velocity.y * dt * Vec3::Y
220        + controller.velocity.z * dt * forward;
221
222    // Handle cursor grab
223    if cursor_grab_change {
224        if cursor_grab {
225            for mut window in &mut windows {
226                if !window.focused {
227                    continue;
228                }
229
230                window.cursor_options.grab_mode = CursorGrabMode::Locked;
231                window.cursor_options.visible = false;
232            }
233        } else {
234            for mut window in &mut windows {
235                window.cursor_options.grab_mode = CursorGrabMode::None;
236                window.cursor_options.visible = true;
237            }
238        }
239    }
240
241    // Handle mouse input
242    if accumulated_mouse_motion.delta != Vec2::ZERO && cursor_grab {
243        // Apply look update
244        controller.pitch = (controller.pitch
245            - accumulated_mouse_motion.delta.y * RADIANS_PER_DOT * controller.sensitivity)
246            .clamp(-PI / 2., PI / 2.);
247        controller.yaw -=
248            accumulated_mouse_motion.delta.x * RADIANS_PER_DOT * controller.sensitivity;
249        transform.rotation = Quat::from_euler(EulerRot::ZYX, 0.0, controller.yaw, controller.pitch);
250    }
251}
Source

pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if any item in inputs has just been released.

Source

pub fn all_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if all items in inputs have just been released.

Source

pub fn all_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if all items in inputs have been just pressed.

Source

pub fn clear_just_released(&mut self, input: T) -> bool

Clears the just_released state of the input and returns true if the input has just been released.

Future calls to ButtonInput::just_released for the given input will return false until a new release event occurs.

Source

pub fn reset(&mut self, input: T)

Clears the pressed, just_pressed and just_released data of the input.

Source

pub fn reset_all(&mut self)

Clears the pressed, just_pressed, and just_released data for every input.

See also ButtonInput::clear for simulating elapsed time steps.

Source

pub fn clear(&mut self)

Clears the just pressed and just released data for every input.

See also ButtonInput::reset_all for a full reset.

Source

pub fn get_pressed(&self) -> impl ExactSizeIterator

An iterator visiting every pressed input in arbitrary order.

Source

pub fn get_just_pressed(&self) -> impl ExactSizeIterator

An iterator visiting every just pressed input in arbitrary order.

Note: Returned elements do not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_released.

Examples found in repository?
examples/ecs/component_hooks.rs (line 145)
135fn trigger_hooks(
136    mut commands: Commands,
137    keys: Res<ButtonInput<KeyCode>>,
138    index: Res<MyComponentIndex>,
139) {
140    for (key, entity) in index.iter() {
141        if !keys.pressed(*key) {
142            commands.entity(*entity).remove::<MyComponent>();
143        }
144    }
145    for key in keys.get_just_pressed() {
146        commands.spawn(MyComponent(*key));
147    }
148}
Source

pub fn get_just_released(&self) -> impl ExactSizeIterator

An iterator visiting every just released input in arbitrary order.

Note: Returned elements do not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_pressed.

Trait Implementations§

Source§

impl<T> Clone for ButtonInput<T>
where T: Clone + Copy + Eq + Hash + Send + Sync + 'static,

Source§

fn clone(&self) -> ButtonInput<T>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<T> Debug for ButtonInput<T>
where T: Debug + Copy + Eq + Hash + Send + Sync + 'static,

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl<T> Default for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static,

Source§

fn default() -> ButtonInput<T>

Returns the “default value” for a type. Read more
Source§

impl<T> FromArg for &'static ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

type This<'from_arg> = &'from_arg ButtonInput<T>

The type to convert into. Read more
Source§

fn from_arg( arg: Arg<'_>, ) -> Result<<&'static ButtonInput<T> as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
Source§

impl<T> FromArg for &'static mut ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

type This<'from_arg> = &'from_arg mut ButtonInput<T>

The type to convert into. Read more
Source§

fn from_arg( arg: Arg<'_>, ) -> Result<<&'static mut ButtonInput<T> as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
Source§

impl<T> FromArg for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

type This<'from_arg> = ButtonInput<T>

The type to convert into. Read more
Source§

fn from_arg( arg: Arg<'_>, ) -> Result<<ButtonInput<T> as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
Source§

impl<T> FromReflect for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<ButtonInput<T>>

Constructs a concrete instance of Self from a reflected value.
Source§

fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
Source§

impl<T> GetOwnership for &ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn ownership() -> Ownership

Returns the ownership of Self.
Source§

impl<T> GetOwnership for &mut ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn ownership() -> Ownership

Returns the ownership of Self.
Source§

impl<T> GetOwnership for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn ownership() -> Ownership

Returns the ownership of Self.
Source§

impl<T> GetTypeRegistration for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
Source§

fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
Source§

impl<T> IntoReturn for &ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn into_return<'into_return>(self) -> Return<'into_return>
where &ButtonInput<T>: 'into_return,

Converts Self into a Return value.
Source§

impl<T> IntoReturn for &mut ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn into_return<'into_return>(self) -> Return<'into_return>
where &mut ButtonInput<T>: 'into_return,

Converts Self into a Return value.
Source§

impl<T> IntoReturn for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn into_return<'into_return>(self) -> Return<'into_return>
where ButtonInput<T>: 'into_return,

Converts Self into a Return value.
Source§

impl<T> PartialReflect for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
Source§

fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
Source§

fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
Source§

fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
Source§

fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
Source§

fn reflect_owned(self: Box<ButtonInput<T>>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
Source§

fn try_into_reflect( self: Box<ButtonInput<T>>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
Source§

fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
Source§

fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
Source§

fn into_partial_reflect(self: Box<ButtonInput<T>>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
Source§

fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
Source§

fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
Source§

fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
Source§

fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
Source§

fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
Source§

fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
Source§

fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
Source§

fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
Source§

fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
Source§

fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
Source§

impl<T> Reflect for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn into_any(self: Box<ButtonInput<T>>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
Source§

fn into_reflect(self: Box<ButtonInput<T>>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
Source§

fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
Source§

fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
Source§

fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
Source§

impl<T> Struct for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
Source§

fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
Source§

fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
Source§

fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
Source§

fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
Source§

fn field_len(&self) -> usize

Returns the number of fields in the struct.
Source§

fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
Source§

fn to_dynamic_struct(&self) -> DynamicStruct

Source§

fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
Source§

fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
Source§

impl<T> TypePath for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync,

Source§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
Source§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
Source§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
Source§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
Source§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
Source§

impl<T> Typed for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static + TypePath, ButtonInput<T>: Any + Send + Sync, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

Source§

fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
Source§

impl<T> Resource for ButtonInput<T>
where T: Copy + Eq + Hash + Send + Sync + 'static, ButtonInput<T>: Send + Sync + 'static,

Auto Trait Implementations§

§

impl<T> Freeze for ButtonInput<T>

§

impl<T> RefUnwindSafe for ButtonInput<T>
where T: RefUnwindSafe,

§

impl<T> Send for ButtonInput<T>

§

impl<T> Sync for ButtonInput<T>

§

impl<T> Unpin for ButtonInput<T>
where T: Unpin,

§

impl<T> UnwindSafe for ButtonInput<T>
where T: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

Source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Conv for T

Source§

fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSend for T
where T: Any + Send,

Source§

fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> DynamicTypePath for T
where T: TypePath,

Source§

impl<T> DynamicTyped for T
where T: Typed,

Source§

impl<T> FmtForward for T

Source§

fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
Source§

fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
Source§

fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
Source§

fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
Source§

fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
Source§

fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
Source§

fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
Source§

fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
Source§

fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> FromWorld for T
where T: Default,

Source§

fn from_world(_world: &mut World) -> T

Creates Self using default().

Source§

impl<S> GetField for S
where S: Struct,

Source§

fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
Source§

fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
Source§

impl<T> GetPath for T
where T: Reflect + ?Sized,

Source§

fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
Source§

fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
Source§

fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
Source§

fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

Source§

fn into_sample(self) -> T

Source§

impl<T> NoneValue for T
where T: Default,

Source§

type NoneType = T

Source§

fn null_value() -> T

The none-equivalent value.
Source§

impl<T> Pipe for T
where T: ?Sized,

Source§

fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
Source§

fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
Source§

fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
Source§

fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
Source§

fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
Source§

fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
Source§

fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
Source§

fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

Source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
Source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
Source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
Source§

impl<T> Tap for T

Source§

fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
Source§

fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
Source§

fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
Source§

fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
Source§

fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
Source§

fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
Source§

fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
Source§

fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
Source§

fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
Source§

fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
Source§

fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
Source§

fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
Source§

fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T> TryConv for T

Source§

fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ConditionalSend for T
where T: Send,

Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> Reflectable for T

Source§

impl<T> Settings for T
where T: 'static + Send + Sync,

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,