pub struct ExclusiveFunctionSystem<Marker, F>{ /* private fields */ }
Expand description

A function system that runs with exclusive World access.

You get this by calling IntoSystem::into_system on a function that only accepts ExclusiveSystemParams.

ExclusiveFunctionSystem must be .initialized before they can be run.

Trait Implementations§

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impl<Marker, F> System for ExclusiveFunctionSystem<Marker, F>
where Marker: 'static, F: ExclusiveSystemParamFunction<Marker>,

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type In = <F as ExclusiveSystemParamFunction<Marker>>::In

The system’s input. See In for FunctionSystems.
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type Out = <F as ExclusiveSystemParamFunction<Marker>>::Out

The system’s output.
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fn name(&self) -> Cow<'static, str>

Returns the system’s name.
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fn component_access(&self) -> &Access<ComponentId>

Returns the system’s component Access.
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fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>

Returns the system’s archetype component Access.
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fn is_send(&self) -> bool

Returns true if the system is Send.
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fn is_exclusive(&self) -> bool

Returns true if the system must be run exclusively.
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fn has_deferred(&self) -> bool

Returns true if system as deferred buffers
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unsafe fn run_unsafe( &mut self, _input: <ExclusiveFunctionSystem<Marker, F> as System>::In, _world: UnsafeWorldCell<'_> ) -> <ExclusiveFunctionSystem<Marker, F> as System>::Out

Runs the system with the given input in the world. Unlike System::run, this function can be called in parallel with other systems and may break Rust’s aliasing rules if used incorrectly, making it unsafe to call. Read more
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fn run( &mut self, input: <ExclusiveFunctionSystem<Marker, F> as System>::In, world: &mut World ) -> <ExclusiveFunctionSystem<Marker, F> as System>::Out

Runs the system with the given input in the world. Read more
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fn apply_deferred(&mut self, _world: &mut World)

Applies any Deferred system parameters (or other system buffers) of this system to the world. Read more
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fn initialize(&mut self, world: &mut World)

Initialize the system.
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fn update_archetype_component_access(&mut self, _world: UnsafeWorldCell<'_>)

Update the system’s archetype component Access. Read more
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fn check_change_tick(&mut self, change_tick: Tick)

Checks any Ticks stored on this system and wraps their value if they get too old. Read more
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fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>

Returns the system’s default system sets.
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fn get_last_run(&self) -> Tick

Gets the tick indicating the last time this system ran.
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fn set_last_run(&mut self, last_run: Tick)

Overwrites the tick indicating the last time this system ran. Read more
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fn type_id(&self) -> TypeId

Returns the TypeId of the underlying system type.

Auto Trait Implementations§

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impl<Marker, F> Freeze for ExclusiveFunctionSystem<Marker, F>
where F: Sync + Send + 'static + Freeze, <<F as ExclusiveSystemParamFunction<Marker>>::Param as ExclusiveSystemParam>::State: Freeze,

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impl<Marker, F> RefUnwindSafe for ExclusiveFunctionSystem<Marker, F>

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impl<Marker, F> Send for ExclusiveFunctionSystem<Marker, F>
where F: Sync + Send + 'static,

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impl<Marker, F> Sync for ExclusiveFunctionSystem<Marker, F>
where F: Sync + Send + 'static,

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impl<Marker, F> Unpin for ExclusiveFunctionSystem<Marker, F>
where F: Sync + Send + 'static + Unpin, <<F as ExclusiveSystemParamFunction<Marker>>::Param as ExclusiveSystemParam>::State: Unpin,

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impl<Marker, F> UnwindSafe for ExclusiveFunctionSystem<Marker, F>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for T
where T: System,

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type System = T

The type of System that this instance converts into.
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fn into_system(this: T) -> T

Turns this value into its corresponding System.
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fn pipe<B, Final, MarkerB>( self, system: B ) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>
where B: IntoSystem<Out, Final, MarkerB>,

Pass the output of this system A into a second system B, creating a new compound system. Read more
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fn map<T, F>(self, f: F) -> AdapterSystem<F, Self::System>
where F: Send + Sync + 'static + FnMut(Out) -> T,

Pass the output of this system into the passed function f, creating a new system that outputs the value returned from the function. Read more
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fn system_type_id(&self) -> TypeId

Get the TypeId of the System produced after calling into_system.
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impl<Marker, F> IntoSystemConfigs<Marker> for F
where F: IntoSystem<(), (), Marker>,

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fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Convert into a SystemConfigs.
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fn in_set( self, set: impl SystemSet ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Add these systems to the provided set.
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fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Runs before all systems in set. If self has any systems that produce Commands or other Deferred operations, all systems in set will see their effect. Read more
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fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Run after all systems in set. If set has any systems that produce Commands or other Deferred operations, all systems in self will see their effect. Read more
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fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Run before all systems in set. Read more
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fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Run after all systems in set. Read more
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fn distributive_run_if<M>( self, condition: impl Condition<M> + Clone ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Add a run condition to each contained system. Read more
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fn run_if<M>( self, condition: impl Condition<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Run the systems only if the Condition is true. Read more
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fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Suppress warnings and errors that would result from these systems having ambiguities (conflicting access but indeterminate order) with systems in set.
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fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Suppress warnings and errors that would result from these systems having ambiguities (conflicting access but indeterminate order) with any other system.
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fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Treat this collection as a sequence of systems. Read more
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fn chain_ignore_deferred( self ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Treat this collection as a sequence of systems. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,