pub enum AssetMetaCheck {
    Always,
    Paths(HashSet<AssetPath<'static>>),
    Never,
}
Expand description

Configures how / if meta files will be checked. If an asset’s meta file is not checked, the default meta for the asset will be used.

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Always

Always check if assets have meta files. If the meta does not exist, the default meta will be used.

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Paths(HashSet<AssetPath<'static>>)

Only look up meta files for the provided paths. The default meta will be used for any paths not contained in this set.

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Never

Never check if assets have meta files and always use the default meta. If meta files exist, they will be ignored and the default meta will be used.

Trait Implementations§

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impl Clone for AssetMetaCheck

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fn clone(&self) -> AssetMetaCheck

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetMetaCheck

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AssetMetaCheck

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fn default() -> AssetMetaCheck

Returns the “default value” for a type. Read more
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impl Resource for AssetMetaCheck
where AssetMetaCheck: Send + Sync + 'static,

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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