Enum bevy::asset::AssetEvent

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pub enum AssetEvent<A>
where A: Asset,
{ Added { id: AssetId<A>, }, Modified { id: AssetId<A>, }, Removed { id: AssetId<A>, }, Unused { id: AssetId<A>, }, LoadedWithDependencies { id: AssetId<A>, }, }
Expand description

Events that occur for a specific loaded Asset, such as “value changed” events and “dependency” events.

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Added

Emitted whenever an Asset is added.

Fields

§id: AssetId<A>
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Modified

Emitted whenever an Asset value is modified.

Fields

§id: AssetId<A>
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Removed

Emitted whenever an Asset is removed.

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§id: AssetId<A>
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Unused

Emitted when the last super::Handle::Strong of an Asset is dropped.

Fields

§id: AssetId<A>
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LoadedWithDependencies

Emitted whenever an Asset has been fully loaded (including its dependencies and all “recursive dependencies”).

Fields

§id: AssetId<A>

Implementations§

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impl<A> AssetEvent<A>
where A: Asset,

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pub fn is_loaded_with_dependencies( &self, asset_id: impl Into<AssetId<A>> ) -> bool

Returns true if this event is AssetEvent::LoadedWithDependencies and matches the given id.

Examples found in repository?
examples/2d/texture_atlas.rs (line 44)
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fn check_textures(
    mut next_state: ResMut<NextState<AppState>>,
    rpg_sprite_folder: Res<RpgSpriteFolder>,
    mut events: EventReader<AssetEvent<LoadedFolder>>,
) {
    // Advance the `AppState` once all sprite handles have been loaded by the `AssetServer`
    for event in events.read() {
        if event.is_loaded_with_dependencies(&rpg_sprite_folder.0) {
            next_state.set(AppState::Finished);
        }
    }
}
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pub fn is_added(&self, asset_id: impl Into<AssetId<A>>) -> bool

Returns true if this event is AssetEvent::Added and matches the given id.

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pub fn is_modified(&self, asset_id: impl Into<AssetId<A>>) -> bool

Returns true if this event is AssetEvent::Modified and matches the given id.

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pub fn is_removed(&self, asset_id: impl Into<AssetId<A>>) -> bool

Returns true if this event is AssetEvent::Removed and matches the given id.

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pub fn is_unused(&self, asset_id: impl Into<AssetId<A>>) -> bool

Returns true if this event is AssetEvent::Unused and matches the given id.

Trait Implementations§

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impl<A> Clone for AssetEvent<A>
where A: Asset,

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fn clone(&self) -> AssetEvent<A>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<A> Debug for AssetEvent<A>
where A: Asset,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<A> PartialEq for AssetEvent<A>
where A: Asset,

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fn eq(&self, other: &AssetEvent<A>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<A> Copy for AssetEvent<A>
where A: Asset,

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impl<A> Eq for AssetEvent<A>
where A: Asset,

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impl<A> Event for AssetEvent<A>
where A: Asset, AssetEvent<A>: Send + Sync + 'static,

Auto Trait Implementations§

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impl<A> Freeze for AssetEvent<A>
where A: Sync + Send + TypePath + VisitAssetDependencies + 'static,

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impl<A> RefUnwindSafe for AssetEvent<A>
where A: Sync + Send + TypePath + VisitAssetDependencies + 'static,

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impl<A> Send for AssetEvent<A>
where A: Sync + Send + TypePath + VisitAssetDependencies + 'static,

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impl<A> Sync for AssetEvent<A>
where A: Sync + Send + TypePath + VisitAssetDependencies + 'static,

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impl<A> Unpin for AssetEvent<A>
where A: Sync + Send + TypePath + VisitAssetDependencies + 'static,

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impl<A> UnwindSafe for AssetEvent<A>
where A: Sync + Send + TypePath + VisitAssetDependencies + 'static,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for T
where T: Any + Eq,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn upcast(&self) -> Option<&T>

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where S: Into<Dispatch>,

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