pub struct SubApp {
pub update_schedule: Option<Interned<dyn ScheduleLabel>>,
/* private fields */
}Expand description
A secondary application with its own World. These can run independently of each other.
These are useful for situations where certain processes (e.g. a render thread) need to be kept separate from the main application.
§Example
#[derive(Resource, Default)]
struct Val(pub i32);
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, AppLabel)]
struct ExampleApp;
// Create an app with a certain resource.
let mut app = App::new();
app.insert_resource(Val(10));
// Create a sub-app with the same resource and a single schedule.
let mut sub_app = SubApp::new();
sub_app.update_schedule = Some(Main.intern());
sub_app.insert_resource(Val(100));
// Setup an extract function to copy the resource's value in the main world.
sub_app.set_extract(|main_world, sub_world| {
sub_world.resource_mut::<Val>().0 = main_world.resource::<Val>().0;
});
// Schedule a system that will verify extraction is working.
sub_app.add_systems(Main, |counter: Res<Val>| {
// The value will be copied during extraction, so we should see 10 instead of 100.
assert_eq!(counter.0, 10);
});
// Add the sub-app to the main app.
app.insert_sub_app(ExampleApp, sub_app);
// Update the application once (using the default runner).
app.run();Fields§
§update_schedule: Option<Interned<dyn ScheduleLabel>>The schedule that will be run by update.
Implementations§
Source§impl SubApp
impl SubApp
Sourcepub fn run_default_schedule(&mut self)
pub fn run_default_schedule(&mut self)
Runs the default schedule.
Does not clear internal trackers used for change detection.
Sourcepub fn extract(&mut self, world: &mut World)
pub fn extract(&mut self, world: &mut World)
Extracts data from world into the app’s world using the registered extract method.
Note: There is no default extract method. Calling extract does nothing if
set_extract has not been called.
Sourcepub fn set_extract<F>(&mut self, extract: F) -> &mut SubApp
pub fn set_extract<F>(&mut self, extract: F) -> &mut SubApp
Sets the method that will be called by extract.
The first argument is the World to extract data from, the second argument is the app World.
Sourcepub fn take_extract(
&mut self,
) -> Option<Box<dyn FnMut(&mut World, &mut World) + Send>>
pub fn take_extract( &mut self, ) -> Option<Box<dyn FnMut(&mut World, &mut World) + Send>>
Take the function that will be called by extract out of the app, if any was set,
and replace it with None.
If you use Bevy, bevy_render will set a default extract function used to extract data from
the main world into the render world as part of the Extract phase. In that case, you cannot replace
it with your own function. Instead, take the Bevy default function with this, and install your own
instead which calls the Bevy default.
let mut default_fn = app.take_extract();
app.set_extract(move |main, render| {
// Do pre-extract custom logic
// [...]
// Call Bevy's default, which executes the Extract phase
if let Some(f) = default_fn.as_mut() {
f(main, render);
}
// Do post-extract custom logic
// [...]
});Sourcepub fn insert_resource<R>(&mut self, resource: R) -> &mut SubAppwhere
R: Resource,
pub fn insert_resource<R>(&mut self, resource: R) -> &mut SubAppwhere
R: Resource,
See App::insert_resource.
Sourcepub fn init_resource<R>(&mut self) -> &mut SubApp
pub fn init_resource<R>(&mut self) -> &mut SubApp
See App::init_resource.
Sourcepub fn add_systems<M>(
&mut self,
schedule: impl ScheduleLabel,
systems: impl IntoScheduleConfigs<Box<dyn System<In = (), Out = ()>>, M>,
) -> &mut SubApp
pub fn add_systems<M>( &mut self, schedule: impl ScheduleLabel, systems: impl IntoScheduleConfigs<Box<dyn System<In = (), Out = ()>>, M>, ) -> &mut SubApp
See App::add_systems.
Sourcepub fn remove_systems_in_set<M>(
&mut self,
schedule: impl ScheduleLabel,
set: impl IntoSystemSet<M>,
policy: ScheduleCleanupPolicy,
) -> Result<usize, ScheduleError>
pub fn remove_systems_in_set<M>( &mut self, schedule: impl ScheduleLabel, set: impl IntoSystemSet<M>, policy: ScheduleCleanupPolicy, ) -> Result<usize, ScheduleError>
Sourcepub fn register_system<I, O, M>(
&mut self,
system: impl IntoSystem<I, O, M> + 'static,
) -> SystemId<I, O>where
I: SystemInput + 'static,
O: 'static,
pub fn register_system<I, O, M>(
&mut self,
system: impl IntoSystem<I, O, M> + 'static,
) -> SystemId<I, O>where
I: SystemInput + 'static,
O: 'static,
See App::register_system.
Sourcepub fn configure_sets<M>(
&mut self,
schedule: impl ScheduleLabel,
sets: impl IntoScheduleConfigs<Interned<dyn SystemSet>, M>,
) -> &mut SubApp
pub fn configure_sets<M>( &mut self, schedule: impl ScheduleLabel, sets: impl IntoScheduleConfigs<Interned<dyn SystemSet>, M>, ) -> &mut SubApp
See App::configure_sets.
Sourcepub fn add_schedule(&mut self, schedule: Schedule) -> &mut SubApp
pub fn add_schedule(&mut self, schedule: Schedule) -> &mut SubApp
See App::add_schedule.
Sourcepub fn init_schedule(&mut self, label: impl ScheduleLabel) -> &mut SubApp
pub fn init_schedule(&mut self, label: impl ScheduleLabel) -> &mut SubApp
See App::init_schedule.
Sourcepub fn get_schedule(&self, label: impl ScheduleLabel) -> Option<&Schedule>
pub fn get_schedule(&self, label: impl ScheduleLabel) -> Option<&Schedule>
See App::get_schedule.
Sourcepub fn get_schedule_mut(
&mut self,
label: impl ScheduleLabel,
) -> Option<&mut Schedule>
pub fn get_schedule_mut( &mut self, label: impl ScheduleLabel, ) -> Option<&mut Schedule>
Sourcepub fn edit_schedule(
&mut self,
label: impl ScheduleLabel,
f: impl FnMut(&mut Schedule),
) -> &mut SubApp
pub fn edit_schedule( &mut self, label: impl ScheduleLabel, f: impl FnMut(&mut Schedule), ) -> &mut SubApp
See App::edit_schedule.
Sourcepub fn configure_schedules(
&mut self,
schedule_build_settings: ScheduleBuildSettings,
) -> &mut SubApp
pub fn configure_schedules( &mut self, schedule_build_settings: ScheduleBuildSettings, ) -> &mut SubApp
Sourcepub fn allow_ambiguous_component<T>(&mut self) -> &mut SubAppwhere
T: Component,
pub fn allow_ambiguous_component<T>(&mut self) -> &mut SubAppwhere
T: Component,
Sourcepub fn allow_ambiguous_resource<T>(&mut self) -> &mut SubAppwhere
T: Resource,
pub fn allow_ambiguous_resource<T>(&mut self) -> &mut SubAppwhere
T: Resource,
Sourcepub fn ignore_ambiguity<M1, M2, S1, S2>(
&mut self,
schedule: impl ScheduleLabel,
a: S1,
b: S2,
) -> &mut SubAppwhere
S1: IntoSystemSet<M1>,
S2: IntoSystemSet<M2>,
pub fn ignore_ambiguity<M1, M2, S1, S2>(
&mut self,
schedule: impl ScheduleLabel,
a: S1,
b: S2,
) -> &mut SubAppwhere
S1: IntoSystemSet<M1>,
S2: IntoSystemSet<M2>,
Sourcepub fn add_message<T>(&mut self) -> &mut SubAppwhere
T: Message,
pub fn add_message<T>(&mut self) -> &mut SubAppwhere
T: Message,
See App::add_message.
Sourcepub fn add_plugins<M>(&mut self, plugins: impl Plugins<M>) -> &mut SubApp
pub fn add_plugins<M>(&mut self, plugins: impl Plugins<M>) -> &mut SubApp
See App::add_plugins.
Sourcepub fn is_plugin_added<T>(&self) -> boolwhere
T: Plugin,
pub fn is_plugin_added<T>(&self) -> boolwhere
T: Plugin,
See App::is_plugin_added.
Sourcepub fn get_added_plugins<T>(&self) -> Vec<&T>where
T: Plugin,
pub fn get_added_plugins<T>(&self) -> Vec<&T>where
T: Plugin,
Sourcepub fn plugins_state(&mut self) -> PluginsState
pub fn plugins_state(&mut self) -> PluginsState
Return the state of plugins.
Sourcepub fn finish(&mut self)
pub fn finish(&mut self)
Runs Plugin::finish for each plugin.
Sourcepub fn cleanup(&mut self)
pub fn cleanup(&mut self)
Runs Plugin::cleanup for each plugin.
Sourcepub fn register_type<T>(&mut self) -> &mut SubAppwhere
T: GetTypeRegistration,
Available on crate feature bevy_reflect only.
pub fn register_type<T>(&mut self) -> &mut SubAppwhere
T: GetTypeRegistration,
bevy_reflect only.See App::register_type.
Sourcepub fn register_type_data<T, D>(&mut self) -> &mut SubApp
Available on crate feature bevy_reflect only.
pub fn register_type_data<T, D>(&mut self) -> &mut SubApp
bevy_reflect only.Sourcepub fn register_function<F, Marker>(&mut self, function: F) -> &mut SubAppwhere
F: IntoFunction<'static, Marker> + 'static,
Available on crate feature reflect_functions only.
pub fn register_function<F, Marker>(&mut self, function: F) -> &mut SubAppwhere
F: IntoFunction<'static, Marker> + 'static,
reflect_functions only.Sourcepub fn register_function_with_name<F, Marker>(
&mut self,
name: impl Into<Cow<'static, str>>,
function: F,
) -> &mut SubAppwhere
F: IntoFunction<'static, Marker> + 'static,
Available on crate feature reflect_functions only.
pub fn register_function_with_name<F, Marker>(
&mut self,
name: impl Into<Cow<'static, str>>,
function: F,
) -> &mut SubAppwhere
F: IntoFunction<'static, Marker> + 'static,
reflect_functions only.Trait Implementations§
Source§impl AddRenderCommand for SubApp
impl AddRenderCommand for SubApp
Source§fn add_render_command<P, C>(&mut self) -> &mut SubAppwhere
P: PhaseItem,
C: RenderCommand<P> + Send + Sync + 'static,
<C as RenderCommand<P>>::Param: ReadOnlySystemParam,
fn add_render_command<P, C>(&mut self) -> &mut SubAppwhere
P: PhaseItem,
C: RenderCommand<P> + Send + Sync + 'static,
<C as RenderCommand<P>>::Param: ReadOnlySystemParam,
RenderCommand for the specified render phase to the app.Source§impl AppExtStates for SubApp
impl AppExtStates for SubApp
Source§fn init_state<S>(&mut self) -> &mut SubAppwhere
S: FreelyMutableState + FromWorld,
fn init_state<S>(&mut self) -> &mut SubAppwhere
S: FreelyMutableState + FromWorld,
Source§fn insert_state<S>(&mut self, state: S) -> &mut SubAppwhere
S: FreelyMutableState,
fn insert_state<S>(&mut self, state: S) -> &mut SubAppwhere
S: FreelyMutableState,
Source§fn add_computed_state<S>(&mut self) -> &mut SubAppwhere
S: ComputedStates,
fn add_computed_state<S>(&mut self) -> &mut SubAppwhere
S: ComputedStates,
ComputedStates. Read moreSource§fn add_sub_state<S>(&mut self) -> &mut SubAppwhere
S: SubStates,
fn add_sub_state<S>(&mut self) -> &mut SubAppwhere
S: SubStates,
Source§fn register_type_state<S>(&mut self) -> &mut SubApp
fn register_type_state<S>(&mut self) -> &mut SubApp
bevy_reflect only.T using App::register_type,
and adds ReflectState type data to T in the type registry. Read moreSource§fn register_type_mutable_state<S>(&mut self) -> &mut SubApp
fn register_type_mutable_state<S>(&mut self) -> &mut SubApp
bevy_reflect only.T using App::register_type,
and adds crate::reflect::ReflectState and crate::reflect::ReflectFreelyMutableState type data to T in the type registry. Read moreSource§impl RegisterDiagnostic for SubApp
impl RegisterDiagnostic for SubApp
Source§fn register_diagnostic(&mut self, diagnostic: Diagnostic) -> &mut SubApp
fn register_diagnostic(&mut self, diagnostic: Diagnostic) -> &mut SubApp
Source§impl RenderGraphExt for SubApp
impl RenderGraphExt for SubApp
Source§fn add_render_graph_node<T>(
&mut self,
sub_graph: impl RenderSubGraph,
node_label: impl RenderLabel,
) -> &mut SubApp
fn add_render_graph_node<T>( &mut self, sub_graph: impl RenderSubGraph, node_label: impl RenderLabel, ) -> &mut SubApp
Source§fn add_render_graph_edge(
&mut self,
sub_graph: impl RenderSubGraph,
output_node: impl RenderLabel,
input_node: impl RenderLabel,
) -> &mut SubApp
fn add_render_graph_edge( &mut self, sub_graph: impl RenderSubGraph, output_node: impl RenderLabel, input_node: impl RenderLabel, ) -> &mut SubApp
Source§fn add_render_graph_edges<const N: usize>(
&mut self,
sub_graph: impl RenderSubGraph,
edges: impl IntoRenderNodeArray<N>,
) -> &mut SubApp
fn add_render_graph_edges<const N: usize>( &mut self, sub_graph: impl RenderSubGraph, edges: impl IntoRenderNodeArray<N>, ) -> &mut SubApp
fn add_render_sub_graph( &mut self, sub_graph: impl RenderSubGraph, ) -> &mut SubApp
Source§impl StateScopedMessagesAppExt for SubApp
impl StateScopedMessagesAppExt for SubApp
Auto Trait Implementations§
impl !Freeze for SubApp
impl !RefUnwindSafe for SubApp
impl Send for SubApp
impl !Sync for SubApp
impl Unpin for SubApp
impl !UnwindSafe for SubApp
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref() only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut() only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref() only in debug builds, and is erased in release
builds.