Struct bevy::pbr::MaterialMeshBundle
pub struct MaterialMeshBundle<M>where
M: Material,{
pub mesh: Handle<Mesh>,
pub material: Handle<M>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
}Fields§
§mesh: Handle<Mesh>§material: Handle<M>§transform: Transform§global_transform: GlobalTransform§visibility: VisibilityUser indication of whether an entity is visible
computed_visibility: ComputedVisibilityAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations§
§impl<M> Clone for MaterialMeshBundle<M>where
M: Clone + Material,
impl<M> Clone for MaterialMeshBundle<M>where
M: Clone + Material,
§fn clone(&self) -> MaterialMeshBundle<M>
fn clone(&self) -> MaterialMeshBundle<M>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl<M> Default for MaterialMeshBundle<M>where
M: Material,
impl<M> Default for MaterialMeshBundle<M>where
M: Material,
§fn default() -> MaterialMeshBundle<M>
fn default() -> MaterialMeshBundle<M>
Returns the “default value” for a type. Read more
impl<M> Bundle for MaterialMeshBundle<M>where
M: Material,
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations§
impl<M> RefUnwindSafe for MaterialMeshBundle<M>
impl<M> Send for MaterialMeshBundle<M>
impl<M> Sync for MaterialMeshBundle<M>
impl<M> Unpin for MaterialMeshBundle<M>
impl<M> UnwindSafe for MaterialMeshBundle<M>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World