Struct bevy::window::CursorMoved
Expand description
An event reporting that the mouse cursor has moved on a window.
The event is sent only if the cursor is over one of the application’s windows.
It is the translated version of WindowEvent::CursorMoved
from the winit
crate.
Not to be confused with the MouseMotion
event from bevy_input
.
Fields§
§id: WindowId
The identifier of the window the cursor has moved on.
position: Vec2
The position of the cursor, in window coordinates.
Trait Implementations§
§impl Clone for CursorMoved
impl Clone for CursorMoved
§fn clone(&self) -> CursorMoved
fn clone(&self) -> CursorMoved
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CursorMoved
impl Debug for CursorMoved
§impl PartialEq<CursorMoved> for CursorMoved
impl PartialEq<CursorMoved> for CursorMoved
§fn eq(&self, other: &CursorMoved) -> bool
fn eq(&self, other: &CursorMoved) -> bool
impl StructuralPartialEq for CursorMoved
Auto Trait Implementations§
impl RefUnwindSafe for CursorMoved
impl Send for CursorMoved
impl Sync for CursorMoved
impl Unpin for CursorMoved
impl UnwindSafe for CursorMoved
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
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impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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Box<dyn Trait>
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Convert
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. This is needed since Rust cannot
generate &mut Any
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