Struct bevy::window::CreateWindow
pub struct CreateWindow {
pub id: WindowId,
pub descriptor: WindowDescriptor,
}
Expand description
An event that indicates that a new window should be created.
Fields§
§id: WindowId
§descriptor: WindowDescriptor
Trait Implementations§
§impl Clone for CreateWindow
impl Clone for CreateWindow
§fn clone(&self) -> CreateWindow
fn clone(&self) -> CreateWindow
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CreateWindow
impl Debug for CreateWindow
§impl PartialEq<CreateWindow> for CreateWindow
impl PartialEq<CreateWindow> for CreateWindow
§fn eq(&self, other: &CreateWindow) -> bool
fn eq(&self, other: &CreateWindow) -> bool
impl StructuralPartialEq for CreateWindow
Auto Trait Implementations§
impl RefUnwindSafe for CreateWindow
impl Send for CreateWindow
impl Sync for CreateWindow
impl Unpin for CreateWindow
impl UnwindSafe for CreateWindow
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
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