Struct bevy::text::GlyphBrush
pub struct GlyphBrush { /* private fields */ }
Implementations§
§impl GlyphBrush
impl GlyphBrush
pub fn compute_glyphs<S>(
&self,
sections: &[S],
bounds: Vec2,
text_alignment: TextAlignment
) -> Result<Vec<SectionGlyph, Global>, TextError>where
S: ToSectionText,
pub fn process_glyphs(
&self,
glyphs: Vec<SectionGlyph, Global>,
sections: &[SectionText<'_>],
font_atlas_set_storage: &mut Assets<FontAtlasSet>,
fonts: &Assets<Font>,
texture_atlases: &mut Assets<TextureAtlas>,
textures: &mut Assets<Image>,
text_settings: &TextSettings,
font_atlas_warning: &mut FontAtlasWarning,
y_axis_orientation: YAxisOrientation
) -> Result<Vec<PositionedGlyph, Global>, TextError>
pub fn add_font(&mut self, handle: Handle<Font>, font: FontArc) -> FontId
Trait Implementations§
§impl Default for GlyphBrush
impl Default for GlyphBrush
§fn default() -> GlyphBrush
fn default() -> GlyphBrush
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for GlyphBrush
impl Send for GlyphBrush
impl Sync for GlyphBrush
impl Unpin for GlyphBrush
impl !UnwindSafe for GlyphBrush
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
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