Struct bevy::scene::DynamicScene
pub struct DynamicScene {
pub entities: Vec<DynamicEntity, Global>,
}
Expand description
A collection of serializable dynamic entities, each with its own run-time defined set of components. To spawn a dynamic scene, you can use either:
SceneSpawner::spawn_dynamic
- adding the
DynamicSceneBundle
to an entity - adding the
Handle<DynamicScene>
to an entity (the scene will only be visible if the entity already hasTransform
andGlobalTransform
components)
Fields§
§entities: Vec<DynamicEntity, Global>
Implementations§
§impl DynamicScene
impl DynamicScene
pub fn from_scene(scene: &Scene, type_registry: &AppTypeRegistry) -> DynamicScene
pub fn from_scene(scene: &Scene, type_registry: &AppTypeRegistry) -> DynamicScene
Create a new dynamic scene from a given scene.
pub fn from_world(world: &World, type_registry: &AppTypeRegistry) -> DynamicScene
pub fn from_world(world: &World, type_registry: &AppTypeRegistry) -> DynamicScene
Create a new dynamic scene from a given world.
pub fn write_to_world_with(
&self,
world: &mut World,
entity_map: &mut EntityMap,
type_registry: &AppTypeRegistry
) -> Result<(), SceneSpawnError>
pub fn write_to_world_with(
&self,
world: &mut World,
entity_map: &mut EntityMap,
type_registry: &AppTypeRegistry
) -> Result<(), SceneSpawnError>
Write the dynamic entities and their corresponding components to the given world.
This method will return a SceneSpawnError
if a type either is not registered
in the provided AppTypeRegistry
resource, or doesn’t reflect the
Component
trait.
pub fn write_to_world(
&self,
world: &mut World,
entity_map: &mut EntityMap
) -> Result<(), SceneSpawnError>
pub fn write_to_world(
&self,
world: &mut World,
entity_map: &mut EntityMap
) -> Result<(), SceneSpawnError>
Write the dynamic entities and their corresponding components to the given world.
This method will return a SceneSpawnError
if a type either is not registered
in the world’s AppTypeRegistry
resource, or doesn’t reflect the
Component
trait.
pub fn serialize_ron(&self, registry: &TypeRegistryArc) -> Result<String, Error>
pub fn serialize_ron(&self, registry: &TypeRegistryArc) -> Result<String, Error>
Serialize this dynamic scene into rust object notation (ron).
Trait Implementations§
§impl Default for DynamicScene
impl Default for DynamicScene
§fn default() -> DynamicScene
fn default() -> DynamicScene
Auto Trait Implementations§
impl !RefUnwindSafe for DynamicScene
impl Send for DynamicScene
impl Sync for DynamicScene
impl Unpin for DynamicScene
impl !UnwindSafe for DynamicScene
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World