Struct bevy::prelude::PointLightBundle
pub struct PointLightBundle {
pub point_light: PointLight,
pub cubemap_visible_entities: CubemapVisibleEntities,
pub cubemap_frusta: CubemapFrusta,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
}
Expand description
A component bundle for PointLight
entities.
Fields§
§point_light: PointLight
§cubemap_visible_entities: CubemapVisibleEntities
§cubemap_frusta: CubemapFrusta
§transform: Transform
§global_transform: GlobalTransform
§visibility: Visibility
Enables or disables the light
computed_visibility: ComputedVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations§
§impl Debug for PointLightBundle
impl Debug for PointLightBundle
§impl Default for PointLightBundle
impl Default for PointLightBundle
§fn default() -> PointLightBundle
fn default() -> PointLightBundle
Returns the “default value” for a type. Read more
impl Bundle for PointLightBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations§
impl RefUnwindSafe for PointLightBundle
impl Send for PointLightBundle
impl Sync for PointLightBundle
impl Unpin for PointLightBundle
impl UnwindSafe for PointLightBundle
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