Struct bevy::prelude::GamepadAxis
pub struct GamepadAxis {
pub gamepad: Gamepad,
pub axis_type: GamepadAxisType,
}
Expand description
An axis of a Gamepad
.
Usage
It is used as the generic T
value of an Axis
to create a bevy
resource. This resource
stores the data of the axes of a gamepad and can be accessed inside of a system.
Updating
The resource is updated inside of the gamepad_event_system
.
Fields§
§gamepad: Gamepad
The gamepad on which the axis is located on.
axis_type: GamepadAxisType
The type of the axis.
Implementations§
§impl GamepadAxis
impl GamepadAxis
pub fn new(gamepad: Gamepad, axis_type: GamepadAxisType) -> GamepadAxis
pub fn new(gamepad: Gamepad, axis_type: GamepadAxisType) -> GamepadAxis
Creates a new GamepadAxis
.
Examples
let gamepad_axis = GamepadAxis::new(
Gamepad::new(1),
GamepadAxisType::LeftStickX,
);
Trait Implementations§
§impl Clone for GamepadAxis
impl Clone for GamepadAxis
§fn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadAxis
impl Debug for GamepadAxis
§impl FromReflect for GamepadAxiswhere
Gamepad: FromReflect,
GamepadAxisType: FromReflect,
impl FromReflect for GamepadAxiswhere
Gamepad: FromReflect,
GamepadAxisType: FromReflect,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadAxis>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadAxis>
Constructs a concrete instance of
Self
from a reflected value.§impl GetTypeRegistration for GamepadAxis
impl GetTypeRegistration for GamepadAxis
§impl Hash for GamepadAxis
impl Hash for GamepadAxis
§impl PartialEq<GamepadAxis> for GamepadAxis
impl PartialEq<GamepadAxis> for GamepadAxis
§fn eq(&self, other: &GamepadAxis) -> bool
fn eq(&self, other: &GamepadAxis) -> bool
§impl Reflect for GamepadAxis
impl Reflect for GamepadAxis
§fn get_type_info(&self) -> &'static TypeInfo
fn get_type_info(&self) -> &'static TypeInfo
§fn into_any(self: Box<GamepadAxis, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<GamepadAxis, Global>) -> Box<dyn Any + 'static, Global>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(
self: Box<GamepadAxis, Global>
) -> Box<dyn Reflect + 'static, Global>
fn into_reflect(
self: Box<GamepadAxis, Global>
) -> Box<dyn Reflect + 'static, Global>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadAxis, Global>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadAxis, Global>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§impl Struct for GamepadAxis
impl Struct for GamepadAxis
§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
. Read more§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl Typed for GamepadAxis
impl Typed for GamepadAxis
impl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralEq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations§
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
Blanket Implementations§
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Convert
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