Struct bevy::sprite::ExtractedSprite
pub struct ExtractedSprite {
pub entity: Entity,
pub transform: GlobalTransform,
pub color: Color,
pub rect: Option<Rect>,
pub custom_size: Option<Vec2>,
pub image_handle_id: HandleId,
pub flip_x: bool,
pub flip_y: bool,
pub anchor: Vec2,
}
Fields§
§entity: Entity
§transform: GlobalTransform
§color: Color
§rect: Option<Rect>
Select an area of the texture
custom_size: Option<Vec2>
Change the on-screen size of the sprite
image_handle_id: HandleId
Handle to the Image
of this sprite
PERF: storing a HandleId
instead of Handle<Image>
enables some optimizations (ExtractedSprite
becomes Copy
and doesn’t need to be dropped)
flip_x: bool
§flip_y: bool
§anchor: Vec2
Trait Implementations§
§impl Clone for ExtractedSprite
impl Clone for ExtractedSprite
§fn clone(&self) -> ExtractedSprite
fn clone(&self) -> ExtractedSprite
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for ExtractedSpritewhere
ExtractedSprite: 'static + Send + Sync,
impl Component for ExtractedSpritewhere
ExtractedSprite: 'static + Send + Sync,
type Storage = TableStorage
impl Copy for ExtractedSprite
Auto Trait Implementations§
impl RefUnwindSafe for ExtractedSprite
impl Send for ExtractedSprite
impl Sync for ExtractedSprite
impl Unpin for ExtractedSprite
impl UnwindSafe for ExtractedSprite
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more