Struct bevy::sprite::DynamicTextureAtlasBuilder
pub struct DynamicTextureAtlasBuilder {
pub atlas_allocator: AtlasAllocator,
pub padding: i32,
}
Fields§
§atlas_allocator: AtlasAllocator
§padding: i32
Implementations§
§impl DynamicTextureAtlasBuilder
impl DynamicTextureAtlasBuilder
pub fn new(size: Vec2, padding: i32) -> DynamicTextureAtlasBuilder
pub fn add_texture(
&mut self,
texture_atlas: &mut TextureAtlas,
textures: &mut Assets<Image>,
texture: &Image
) -> Option<usize>
Auto Trait Implementations§
impl RefUnwindSafe for DynamicTextureAtlasBuilder
impl Send for DynamicTextureAtlasBuilder
impl Sync for DynamicTextureAtlasBuilder
impl Unpin for DynamicTextureAtlasBuilder
impl UnwindSafe for DynamicTextureAtlasBuilder
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§impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
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impl<T> Downcast for Twhere
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