Struct bevy::scene::SceneInstance
pub struct SceneInstance(_);
Expand description
InstanceId
of a spawned scene. It can be used with the SceneSpawner
to
interact with the spawned scene.
Trait Implementations§
§impl Component for SceneInstancewhere
SceneInstance: 'static + Send + Sync,
impl Component for SceneInstancewhere
SceneInstance: 'static + Send + Sync,
type Storage = TableStorage
§impl Deref for SceneInstance
impl Deref for SceneInstance
§type Target = InstanceId
type Target = InstanceId
The resulting type after dereferencing.
§fn deref(&self) -> &<SceneInstance as Deref>::Target
fn deref(&self) -> &<SceneInstance as Deref>::Target
Dereferences the value.
§impl DerefMut for SceneInstance
impl DerefMut for SceneInstance
§fn deref_mut(&mut self) -> &mut <SceneInstance as Deref>::Target
fn deref_mut(&mut self) -> &mut <SceneInstance as Deref>::Target
Mutably dereferences the value.
Auto Trait Implementations§
impl RefUnwindSafe for SceneInstance
impl Send for SceneInstance
impl Sync for SceneInstance
impl Unpin for SceneInstance
impl UnwindSafe for SceneInstance
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more