Enum bevy::render::texture::ImageSampler
pub enum ImageSampler {
Default,
Descriptor(SamplerDescriptor<'static>),
}
Expand description
Used in Image
, this determines what image sampler to use when rendering. The default setting,
ImageSampler::Default
, will read the sampler from the ImagePlugin
at setup.
Setting this to ImageSampler::Descriptor
will override the global default descriptor for this Image
.
Variants§
Default
Default image sampler, derived from the ImagePlugin
setup.
Descriptor(SamplerDescriptor<'static>)
Custom sampler for this image which will override global default.
Implementations§
§impl ImageSampler
impl ImageSampler
pub fn linear() -> ImageSampler
pub fn linear() -> ImageSampler
Returns an image sampler with Linear
min and mag filters
pub fn nearest() -> ImageSampler
pub fn nearest() -> ImageSampler
Returns an image sampler with nearest
min and mag filters
pub fn linear_descriptor() -> SamplerDescriptor<'static>
pub fn linear_descriptor() -> SamplerDescriptor<'static>
Returns a sampler descriptor with Linear
min and mag filters
pub fn nearest_descriptor() -> SamplerDescriptor<'static>
pub fn nearest_descriptor() -> SamplerDescriptor<'static>
Returns a sampler descriptor with Nearest
min and mag filters
Trait Implementations§
§impl Clone for ImageSampler
impl Clone for ImageSampler
§fn clone(&self) -> ImageSampler
fn clone(&self) -> ImageSampler
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ImageSampler
impl Debug for ImageSampler
§impl Default for ImageSampler
impl Default for ImageSampler
§fn default() -> ImageSampler
fn default() -> ImageSampler
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl RefUnwindSafe for ImageSampler
impl Send for ImageSampler
impl Sync for ImageSampler
impl Unpin for ImageSampler
impl UnwindSafe for ImageSampler
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World