Struct bevy::render::render_resource::SpecializedRenderPipelines
pub struct SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,{ /* private fields */ }
Implementations§
§impl<S> SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
impl<S> SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
pub fn specialize(
&mut self,
cache: &mut PipelineCache,
specialize_pipeline: &S,
key: <S as SpecializedRenderPipeline>::Key
) -> CachedRenderPipelineId
Trait Implementations§
§impl<S> Default for SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
impl<S> Default for SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
§fn default() -> SpecializedRenderPipelines<S>
fn default() -> SpecializedRenderPipelines<S>
Returns the “default value” for a type. Read more
impl<S> Resource for SpecializedRenderPipelines<S>where
S: SpecializedRenderPipeline,
SpecializedRenderPipelines<S>: 'static + Send + Sync,
Auto Trait Implementations§
impl<S> RefUnwindSafe for SpecializedRenderPipelines<S>where
<S as SpecializedRenderPipeline>::Key: RefUnwindSafe,
impl<S> Send for SpecializedRenderPipelines<S>where
<S as SpecializedRenderPipeline>::Key: Send,
impl<S> Sync for SpecializedRenderPipelines<S>where
<S as SpecializedRenderPipeline>::Key: Sync,
impl<S> Unpin for SpecializedRenderPipelines<S>where
<S as SpecializedRenderPipeline>::Key: Unpin,
impl<S> UnwindSafe for SpecializedRenderPipelines<S>where
<S as SpecializedRenderPipeline>::Key: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World