Enum bevy::render::mesh::VertexAttributeValues
pub enum VertexAttributeValues {
Show 28 variants
Float32(Vec<f32, Global>),
Sint32(Vec<i32, Global>),
Uint32(Vec<u32, Global>),
Float32x2(Vec<[f32; 2], Global>),
Sint32x2(Vec<[i32; 2], Global>),
Uint32x2(Vec<[u32; 2], Global>),
Float32x3(Vec<[f32; 3], Global>),
Sint32x3(Vec<[i32; 3], Global>),
Uint32x3(Vec<[u32; 3], Global>),
Float32x4(Vec<[f32; 4], Global>),
Sint32x4(Vec<[i32; 4], Global>),
Uint32x4(Vec<[u32; 4], Global>),
Sint16x2(Vec<[i16; 2], Global>),
Snorm16x2(Vec<[i16; 2], Global>),
Uint16x2(Vec<[u16; 2], Global>),
Unorm16x2(Vec<[u16; 2], Global>),
Sint16x4(Vec<[i16; 4], Global>),
Snorm16x4(Vec<[i16; 4], Global>),
Uint16x4(Vec<[u16; 4], Global>),
Unorm16x4(Vec<[u16; 4], Global>),
Sint8x2(Vec<[i8; 2], Global>),
Snorm8x2(Vec<[i8; 2], Global>),
Uint8x2(Vec<[u8; 2], Global>),
Unorm8x2(Vec<[u8; 2], Global>),
Sint8x4(Vec<[i8; 4], Global>),
Snorm8x4(Vec<[i8; 4], Global>),
Uint8x4(Vec<[u8; 4], Global>),
Unorm8x4(Vec<[u8; 4], Global>),
}
Expand description
Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats
.
Variants§
Float32(Vec<f32, Global>)
Sint32(Vec<i32, Global>)
Uint32(Vec<u32, Global>)
Float32x2(Vec<[f32; 2], Global>)
Sint32x2(Vec<[i32; 2], Global>)
Uint32x2(Vec<[u32; 2], Global>)
Float32x3(Vec<[f32; 3], Global>)
Sint32x3(Vec<[i32; 3], Global>)
Uint32x3(Vec<[u32; 3], Global>)
Float32x4(Vec<[f32; 4], Global>)
Sint32x4(Vec<[i32; 4], Global>)
Uint32x4(Vec<[u32; 4], Global>)
Sint16x2(Vec<[i16; 2], Global>)
Snorm16x2(Vec<[i16; 2], Global>)
Uint16x2(Vec<[u16; 2], Global>)
Unorm16x2(Vec<[u16; 2], Global>)
Sint16x4(Vec<[i16; 4], Global>)
Snorm16x4(Vec<[i16; 4], Global>)
Uint16x4(Vec<[u16; 4], Global>)
Unorm16x4(Vec<[u16; 4], Global>)
Sint8x2(Vec<[i8; 2], Global>)
Snorm8x2(Vec<[i8; 2], Global>)
Uint8x2(Vec<[u8; 2], Global>)
Unorm8x2(Vec<[u8; 2], Global>)
Sint8x4(Vec<[i8; 4], Global>)
Snorm8x4(Vec<[i8; 4], Global>)
Uint8x4(Vec<[u8; 4], Global>)
Unorm8x4(Vec<[u8; 4], Global>)
Implementations§
§impl VertexAttributeValues
impl VertexAttributeValues
pub fn enum_variant_index(&self) -> usize
pub fn enum_variant_name(&self) -> &'static str
§impl VertexAttributeValues
impl VertexAttributeValues
pub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of vertices in this VertexAttributeValues
. For a single
mesh, all of the VertexAttributeValues
must have the same length.
pub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if there are no vertices in this VertexAttributeValues
.
pub fn get_bytes(&self) -> &[u8] ⓘ
pub fn get_bytes(&self) -> &[u8] ⓘ
Flattens the VertexAttributeValues
into a sequence of bytes. This is
useful for serialization and sending to the GPU.
Trait Implementations§
§impl Clone for VertexAttributeValues
impl Clone for VertexAttributeValues
§fn clone(&self) -> VertexAttributeValues
fn clone(&self) -> VertexAttributeValues
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VertexAttributeValues
impl Debug for VertexAttributeValues
§impl From<&VertexAttributeValues> for VertexFormat
impl From<&VertexAttributeValues> for VertexFormat
§fn from(values: &VertexAttributeValues) -> VertexFormat
fn from(values: &VertexAttributeValues) -> VertexFormat
Converts to this type from the input type.
Auto Trait Implementations§
impl RefUnwindSafe for VertexAttributeValues
impl Send for VertexAttributeValues
impl Sync for VertexAttributeValues
impl Unpin for VertexAttributeValues
impl UnwindSafe for VertexAttributeValues
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more