Struct bevy::render::extract_component::ExtractComponentPlugin
pub struct ExtractComponentPlugin<C, F = ()> { /* private fields */ }
Expand description
This plugin extracts the components into the “render world”.
Therefore it sets up the RenderStage::Extract
step
for the specified ExtractComponent
.
Implementations§
§impl<C, F> ExtractComponentPlugin<C, F>
impl<C, F> ExtractComponentPlugin<C, F>
pub fn extract_visible() -> ExtractComponentPlugin<C, F>
Trait Implementations§
§impl<C, F> Default for ExtractComponentPlugin<C, F>
impl<C, F> Default for ExtractComponentPlugin<C, F>
§fn default() -> ExtractComponentPlugin<C, F>
fn default() -> ExtractComponentPlugin<C, F>
Returns the “default value” for a type. Read more
§impl<C> Plugin for ExtractComponentPlugin<C, ()>where
C: ExtractComponent,
impl<C> Plugin for ExtractComponentPlugin<C, ()>where
C: ExtractComponent,
Auto Trait Implementations§
impl<C, F> RefUnwindSafe for ExtractComponentPlugin<C, F>
impl<C, F> Send for ExtractComponentPlugin<C, F>
impl<C, F> Sync for ExtractComponentPlugin<C, F>
impl<C, F> Unpin for ExtractComponentPlugin<C, F>
impl<C, F> UnwindSafe for ExtractComponentPlugin<C, F>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World