Struct bevy::pbr::ShadowPipeline
pub struct ShadowPipeline {
pub view_layout: BindGroupLayout,
pub mesh_layout: BindGroupLayout,
pub skinned_mesh_layout: BindGroupLayout,
pub point_light_sampler: Sampler,
pub directional_light_sampler: Sampler,
}
Fields§
§view_layout: BindGroupLayout
§mesh_layout: BindGroupLayout
§skinned_mesh_layout: BindGroupLayout
§point_light_sampler: Sampler
§directional_light_sampler: Sampler
Trait Implementations§
§impl FromWorld for ShadowPipeline
impl FromWorld for ShadowPipeline
§fn from_world(world: &mut World) -> ShadowPipeline
fn from_world(world: &mut World) -> ShadowPipeline
Creates
Self
using data from the given World§impl SpecializedMeshPipeline for ShadowPipeline
impl SpecializedMeshPipeline for ShadowPipeline
type Key = ShadowPipelineKey
fn specialize(
&self,
key: <ShadowPipeline as SpecializedMeshPipeline>::Key,
layout: &Hashed<InnerMeshVertexBufferLayout, FixedState>
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError>
impl Resource for ShadowPipelinewhere
ShadowPipeline: 'static + Send + Sync,
Auto Trait Implementations§
impl !RefUnwindSafe for ShadowPipeline
impl Send for ShadowPipeline
impl Sync for ShadowPipeline
impl Unpin for ShadowPipeline
impl !UnwindSafe for ShadowPipeline
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
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can then be
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where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more