Struct bevy::pbr::MaterialPipelineKey
pub struct MaterialPipelineKey<M>where
M: Material,{
pub mesh_key: MeshPipelineKey,
pub bind_group_data: <M as AsBindGroup>::Data,
}
Expand description
A key uniquely identifying a specialized MaterialPipeline
.
Fields§
§mesh_key: MeshPipelineKey
§bind_group_data: <M as AsBindGroup>::Data
Trait Implementations§
§impl<M> Clone for MaterialPipelineKey<M>where
M: Material,
<M as AsBindGroup>::Data: Clone,
impl<M> Clone for MaterialPipelineKey<M>where
M: Material,
<M as AsBindGroup>::Data: Clone,
§fn clone(&self) -> MaterialPipelineKey<M>
fn clone(&self) -> MaterialPipelineKey<M>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<M> Hash for MaterialPipelineKey<M>where
M: Material,
<M as AsBindGroup>::Data: Hash,
impl<M> Hash for MaterialPipelineKey<M>where
M: Material,
<M as AsBindGroup>::Data: Hash,
§impl<M> PartialEq<MaterialPipelineKey<M>> for MaterialPipelineKey<M>where
M: Material,
<M as AsBindGroup>::Data: PartialEq<<M as AsBindGroup>::Data>,
impl<M> PartialEq<MaterialPipelineKey<M>> for MaterialPipelineKey<M>where
M: Material,
<M as AsBindGroup>::Data: PartialEq<<M as AsBindGroup>::Data>,
§fn eq(&self, other: &MaterialPipelineKey<M>) -> bool
fn eq(&self, other: &MaterialPipelineKey<M>) -> bool
impl<M> Eq for MaterialPipelineKey<M>where
M: Material,
<M as AsBindGroup>::Data: PartialEq<<M as AsBindGroup>::Data>,
Auto Trait Implementations§
impl<M> RefUnwindSafe for MaterialPipelineKey<M>where
<M as AsBindGroup>::Data: RefUnwindSafe,
impl<M> Send for MaterialPipelineKey<M>
impl<M> Sync for MaterialPipelineKey<M>
impl<M> Unpin for MaterialPipelineKey<M>where
<M as AsBindGroup>::Data: Unpin,
impl<M> UnwindSafe for MaterialPipelineKey<M>where
<M as AsBindGroup>::Data: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresource§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.