pub struct Gamepads { /* private fields */ }
Expand description
A collection of connected Gamepad
s.
Usage
It is stored in a bevy
resource which tracks all of the currently connected Gamepad
s.
Updating
The Gamepad
s are registered and deregistered in the gamepad_connection_system
whenever a GamepadEventType::Connected
or GamepadEventType::Disconnected
event is received.
Implementations§
Trait Implementations§
impl Resource for Gamepadswhere
Gamepads: 'static + Send + Sync,
Auto Trait Implementations§
impl RefUnwindSafe for Gamepads
impl Send for Gamepads
impl Sync for Gamepads
impl Unpin for Gamepads
impl UnwindSafe for Gamepads
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