pub struct ButtonSettings { /* private fields */ }
Expand description

Manages settings for gamepad buttons.

It is used inside of GamepadSettings to define the threshold for a gamepad button to be considered pressed or released. A button is considered pressed if the press_threshold value is surpassed and released if the release_threshold value is undercut.

Allowed values: 0.0 <= ``release_threshold`` <= ``press_threshold`` <= 1.0

Implementations§

Creates a new ButtonSettings instance.

Parameters
  • press_threshold is the button input value above which the button is considered pressed.
  • release_threshold is the button input value below which the button is considered released.

Restrictions:

  • 0.0 <= ``release_threshold`` <= ``press_threshold`` <= 1.0
Errors

If the restrictions are not met, returns one of GamepadSettingsError::ButtonReleaseThresholdOutOfRange, GamepadSettingsError::ButtonPressThresholdOutOfRange, or GamepadSettingsError::ButtonReleaseThresholdGreaterThanPressThreshold.

Get the button input threshold above which the button is considered pressed.

Try to set the button input threshold above which the button is considered pressed.

Errors

If the value passed is outside the range [release threshold..=1.0], returns either GamepadSettingsError::ButtonPressThresholdOutOfRange or GamepadSettingsError::ButtonReleaseThresholdGreaterThanPressThreshold.

Try to set the button input threshold above which the button is considered pressed. If the value passed is outside the range [release threshold..=1.0], the value will not be changed.

Returns the new value of the press threshold.

Get the button input threshold below which the button is considered released.

Try to set the button input threshold below which the button is considered released.

Errors

If the value passed is outside the range [0.0..=press threshold], returns ButtonSettingsError::ReleaseThresholdOutOfRange or ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold.

Try to set the button input threshold below which the button is considered released. If the value passed is outside the range [0.0..=press threshold], the value will not be changed.

Returns the new value of the release threshold.

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