Struct bevy::ecs::event::ManualEventReader
pub struct ManualEventReader<E>where
E: Event,{ /* private fields */ }
Implementations§
§impl<E> ManualEventReader<E>where
E: Event,
impl<E> ManualEventReader<E>where
E: Event,
pub fn iter<'a>(
&'a mut self,
events: &'a Events<E>
) -> impl DoubleEndedIterator + ExactSizeIterator
pub fn iter<'a>(
&'a mut self,
events: &'a Events<E>
) -> impl DoubleEndedIterator + ExactSizeIterator
pub fn iter_with_id<'a>(
&'a mut self,
events: &'a Events<E>
) -> impl DoubleEndedIterator + ExactSizeIterator
pub fn iter_with_id<'a>(
&'a mut self,
events: &'a Events<E>
) -> impl DoubleEndedIterator + ExactSizeIterator
pub fn len(&self, events: &Events<E>) -> usize
pub fn len(&self, events: &Events<E>) -> usize
See EventReader::len
pub fn missed_events(&self, events: &Events<E>) -> usize
pub fn missed_events(&self, events: &Events<E>) -> usize
Amount of events we missed.
Trait Implementations§
§impl<E> Debug for ManualEventReader<E>where
E: Debug + Event,
impl<E> Debug for ManualEventReader<E>where
E: Debug + Event,
§impl<E> Default for ManualEventReader<E>where
E: Event,
impl<E> Default for ManualEventReader<E>where
E: Event,
§fn default() -> ManualEventReader<E>
fn default() -> ManualEventReader<E>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<E> RefUnwindSafe for ManualEventReader<E>where
E: RefUnwindSafe,
impl<E> Send for ManualEventReader<E>
impl<E> Sync for ManualEventReader<E>
impl<E> Unpin for ManualEventReader<E>where
E: Unpin,
impl<E> UnwindSafe for ManualEventReader<E>where
E: UnwindSafe,
Blanket Implementations§
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&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
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T: Any,
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T: Any,
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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where ConcreteType
implements Trait
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T: Default,
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T: Default,
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fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World