Struct bevy::core_pipeline::upscaling::UpscalingNode
pub struct UpscalingNode { /* private fields */ }
Implementations§
§impl UpscalingNode
impl UpscalingNode
pub const IN_VIEW: &'static str = "view"
pub fn new(world: &mut World) -> UpscalingNode
Trait Implementations§
§impl Node for UpscalingNode
impl Node for UpscalingNode
§fn input(&self) -> Vec<SlotInfo, Global> ⓘ
fn input(&self) -> Vec<SlotInfo, Global> ⓘ
Specifies the required input slots for this node.
They will then be available during the run method inside the
RenderGraphContext
. Read more§fn update(&mut self, world: &mut World)
fn update(&mut self, world: &mut World)
Updates internal node state using the current render
World
prior to the run method.§fn run(
&self,
graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext,
world: &World
) -> Result<(), NodeRunError>
fn run(
&self,
graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext,
world: &World
) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for UpscalingNode
impl Send for UpscalingNode
impl Sync for UpscalingNode
impl Unpin for UpscalingNode
impl UnwindSafe for UpscalingNode
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
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can then be
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implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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Convert
&mut Trait
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) to &Any
. This is needed since Rust cannot
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’s. Read more