Struct bevy::window::WindowCreated
pub struct WindowCreated {
pub id: WindowId,
}
Expand description
An event that is sent whenever a new window is created.
To create a new window, send a CreateWindow
event - this
event will be sent in the handler for that event.
Fields§
§id: WindowId
Trait Implementations§
§impl Clone for WindowCreated
impl Clone for WindowCreated
§fn clone(&self) -> WindowCreated
fn clone(&self) -> WindowCreated
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for WindowCreated
impl Debug for WindowCreated
§impl PartialEq<WindowCreated> for WindowCreated
impl PartialEq<WindowCreated> for WindowCreated
§fn eq(&self, other: &WindowCreated) -> bool
fn eq(&self, other: &WindowCreated) -> bool
impl Eq for WindowCreated
impl StructuralEq for WindowCreated
impl StructuralPartialEq for WindowCreated
Auto Trait Implementations§
impl RefUnwindSafe for WindowCreated
impl Send for WindowCreated
impl Sync for WindowCreated
impl Unpin for WindowCreated
impl UnwindSafe for WindowCreated
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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Return the
T
ShaderType
for self
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T: Any,
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T: Any,
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Q: Eq + ?Sized,
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Q: Eq + ?Sized,
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source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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