pub struct WgpuSettings {
    pub device_label: Option<Cow<'static, str>>,
    pub backends: Option<Backends>,
    pub power_preference: PowerPreference,
    pub priority: WgpuSettingsPriority,
    pub features: Features,
    pub disabled_features: Option<Features>,
    pub limits: Limits,
    pub constrained_limits: Option<Limits>,
}
Expand description

Provides configuration for renderer initialization. Use RenderDevice::features, RenderDevice::limits, and the WgpuAdapterInfo resource to get runtime information about the actual adapter, backend, features, and limits. NOTE: Backends::DX12, Backends::METAL, and Backends::VULKAN are enabled by default for non-web and the best choice is automatically selected. Web using the webgl feature uses Backends::GL. NOTE: If you want to use Backends::GL in a native app on Windows, you must use ANGLE. This is because wgpu requires EGL to create a GL context without a window and only ANGLE supports that.

Fields§

§device_label: Option<Cow<'static, str>>§backends: Option<Backends>§power_preference: PowerPreference§priority: WgpuSettingsPriority§features: Features

The features to ensure are enabled regardless of what the adapter/backend supports. Setting these explicitly may cause renderer initialization to fail.

§disabled_features: Option<Features>

The features to ensure are disabled regardless of what the adapter/backend supports

§limits: Limits

The imposed limits.

§constrained_limits: Option<Limits>

The constraints on limits allowed regardless of what the adapter/backend supports

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