Struct bevy::prelude::DynamicScene

pub struct DynamicScene {
    pub entities: Vec<DynamicEntity, Global>,
}
Expand description

A collection of serializable dynamic entities, each with its own run-time defined set of components. To spawn a dynamic scene, you can use either:

Fields§

§entities: Vec<DynamicEntity, Global>

Implementations§

Create a new dynamic scene from a given scene.

Create a new dynamic scene from a given world.

Write the dynamic entities and their corresponding components to the given world.

This method will return a SceneSpawnError if a type either is not registered in the provided AppTypeRegistry resource, or doesn’t reflect the Component trait.

Write the dynamic entities and their corresponding components to the given world.

This method will return a SceneSpawnError if a type either is not registered in the world’s AppTypeRegistry resource, or doesn’t reflect the Component trait.

Serialize this dynamic scene into rust object notation (ron).

Trait Implementations§

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Auto Trait Implementations§

Blanket Implementations§

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Creates Self using data from the given World
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