Struct bevy::gltf::Gltf

pub struct Gltf {
    pub scenes: Vec<Handle<Scene>, Global>,
    pub named_scenes: HashMap<String, Handle<Scene>, RandomState, Global>,
    pub meshes: Vec<Handle<GltfMesh>, Global>,
    pub named_meshes: HashMap<String, Handle<GltfMesh>, RandomState, Global>,
    pub materials: Vec<Handle<StandardMaterial>, Global>,
    pub named_materials: HashMap<String, Handle<StandardMaterial>, RandomState, Global>,
    pub nodes: Vec<Handle<GltfNode>, Global>,
    pub named_nodes: HashMap<String, Handle<GltfNode>, RandomState, Global>,
    pub default_scene: Option<Handle<Scene>>,
    pub animations: Vec<Handle<AnimationClip>, Global>,
    pub named_animations: HashMap<String, Handle<AnimationClip>, RandomState, Global>,
}
Expand description

Representation of a loaded glTF file.

Fields§

§scenes: Vec<Handle<Scene>, Global>§named_scenes: HashMap<String, Handle<Scene>, RandomState, Global>§meshes: Vec<Handle<GltfMesh>, Global>§named_meshes: HashMap<String, Handle<GltfMesh>, RandomState, Global>§materials: Vec<Handle<StandardMaterial>, Global>§named_materials: HashMap<String, Handle<StandardMaterial>, RandomState, Global>§nodes: Vec<Handle<GltfNode>, Global>§named_nodes: HashMap<String, Handle<GltfNode>, RandomState, Global>§default_scene: Option<Handle<Scene>>§animations: Vec<Handle<AnimationClip>, Global>§named_animations: HashMap<String, Handle<AnimationClip>, RandomState, Global>

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