pub struct SparseSet<I, V>where
V: 'static,{ /* private fields */ }
Expand description
A data structure that blends dense and sparse storage
I
is the type of the indices, while V
is the type of data stored in the dense storage.
Implementations§
§impl<I, V> SparseSet<I, V>where
I: SparseSetIndex,
impl<I, V> SparseSet<I, V>where
I: SparseSetIndex,
pub fn with_capacity(capacity: usize) -> SparseSet<I, V>
pub fn capacity(&self) -> usize
pub fn insert(&mut self, index: I, value: V)
pub fn get_or_insert_with(&mut self, index: I, func: impl FnOnce() -> V) -> &mut V
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn contains(&self, index: I) -> bool
pub fn get(&self, index: I) -> Option<&V>
pub fn get_mut(&mut self, index: I) -> Option<&mut V>
pub fn remove(&mut self, index: I) -> Option<V>
pub fn indices(&self) -> impl Iterator<Item = I>
pub fn values(&self) -> impl Iterator<Item = &V>
pub fn values_mut(&mut self) -> impl Iterator<Item = &mut V>
pub fn iter(&self) -> impl Iterator<Item = (&I, &V)>
pub fn iter_mut(&mut self) -> impl Iterator<Item = (&I, &mut V)>
Trait Implementations§
Auto Trait Implementations§
impl<I, V> RefUnwindSafe for SparseSet<I, V>where
I: RefUnwindSafe,
V: RefUnwindSafe,
impl<I, V> Send for SparseSet<I, V>where
I: Send,
V: Send,
impl<I, V> Sync for SparseSet<I, V>where
I: Sync,
V: Sync,
impl<I, V> Unpin for SparseSet<I, V>where
I: Unpin,
V: Unpin,
impl<I, V> UnwindSafe for SparseSet<I, V>where
I: UnwindSafe,
V: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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T: Default,
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T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World