Struct bevy::ecs::archetype::ArchetypeComponentId
pub struct ArchetypeComponentId(_);
Implementations§
§impl ArchetypeComponentId
impl ArchetypeComponentId
pub const fn new(index: usize) -> ArchetypeComponentId
pub fn index(self) -> usize
Trait Implementations§
§impl Clone for ArchetypeComponentId
impl Clone for ArchetypeComponentId
§fn clone(&self) -> ArchetypeComponentId
fn clone(&self) -> ArchetypeComponentId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ArchetypeComponentId
impl Debug for ArchetypeComponentId
§impl Hash for ArchetypeComponentId
impl Hash for ArchetypeComponentId
§impl PartialEq<ArchetypeComponentId> for ArchetypeComponentId
impl PartialEq<ArchetypeComponentId> for ArchetypeComponentId
§fn eq(&self, other: &ArchetypeComponentId) -> bool
fn eq(&self, other: &ArchetypeComponentId) -> bool
§impl SparseSetIndex for ArchetypeComponentId
impl SparseSetIndex for ArchetypeComponentId
fn sparse_set_index(&self) -> usize
fn get_sparse_set_index(value: usize) -> ArchetypeComponentId
impl Copy for ArchetypeComponentId
impl Eq for ArchetypeComponentId
impl StructuralEq for ArchetypeComponentId
impl StructuralPartialEq for ArchetypeComponentId
Auto Trait Implementations§
impl RefUnwindSafe for ArchetypeComponentId
impl Send for ArchetypeComponentId
impl Sync for ArchetypeComponentId
impl Unpin for ArchetypeComponentId
impl UnwindSafe for ArchetypeComponentId
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresource§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.