Struct bevy::core_pipeline::fxaa::Fxaa
pub struct Fxaa {
pub enabled: bool,
pub edge_threshold: Sensitivity,
pub edge_threshold_min: Sensitivity,
}
Fields§
§enabled: bool
Enable render passes for FXAA.
edge_threshold: Sensitivity
Use lower sensitivity for a sharper, faster, result. Use higher sensitivity for a slower, smoother, result. Ultra and Turbo settings can result in significant smearing and loss of detail. The minimum amount of local contrast required to apply algorithm.
edge_threshold_min: Sensitivity
Trims the algorithm from processing darks.
Trait Implementations§
§impl ExtractComponent for Fxaa
impl ExtractComponent for Fxaa
§type Query = &'static Fxaa
type Query = &'static Fxaa
ECS
WorldQuery
to fetch the components to extract.§fn extract_component(
item: <<Fxaa as ExtractComponent>::Query as WorldQuery>::Item<'_>
) -> Fxaa
fn extract_component(
item: <<Fxaa as ExtractComponent>::Query as WorldQuery>::Item<'_>
) -> Fxaa
Defines how the component is transferred into the “render world”.
Auto Trait Implementations§
impl RefUnwindSafe for Fxaa
impl Send for Fxaa
impl Sync for Fxaa
impl Unpin for Fxaa
impl UnwindSafe for Fxaa
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World